gDrive
09-16-2011, 05:51 PM
Hiya folks.
Seeing as there is already a PCSX2 Emulation thread by me and a Dolphin Emulation thread by xPreatorianx, and I (since late 2006) and probably a few others here use the Project 64 emulator, I have decided to start up this thread, which is dedicated to the now-development suspended Nintendo 64 emulator called Project 64, as Jabo (the developer) has announced:
I've decided to release a patch to 1.6 that includes the majority of the plugin fixes from Project64 1.7 beta, and take a step away from the project.
I began actively working on Project64 again earlier this year, and was disappointed at the state of things. After going over 5 years, with no end in sight, the beta project became a bit silly to many. Most of the original team has left for different reasons over the years, and the community on the site has faded.
At the same time, I felt it would be irresponsible to the legacy of the project to keep important bug fixes in the beta permanently; the donations seem to go into a black hole now anyway.
Looking back itīs been longer than I would care to admit, so many great memories and new friends. First, I want to thank the people who donated over the years, this emulator was a decade of ambitious work, knowing that people appreciated it and showed it really did matter to the team. There are too many people to thank individually, but special thanks to Gent, RadeonUser, Witten, and Smiff - you guys pushed the project forward in too many ways to mention, and truly defined my experience working on the project with you.
I am doing this independently of the project, it is not an official release.
Changes
Audio Plugin:
tarzan and hydro thunder to have audio now due to buffering changes
Input Plugin:
configuration dialog gamepad polling stops at first hit now properly
ported the polling order from 1.7 which should be more reliable
uses system keyboard names now
updated layout to be more like 1.7 changes
D3D8 Plugin:
bugfix: fixed a problem where the plugin could crash if it ran out of video memory
bugfix: fixed microcodes for blast corps, body harvest, ODT, and asteroids
1080: fixed europe region effects
40winks: fixed strange texturing issue
bangoi: sprite edges should look correct
banjotooie: fixed puzzle rendering and other regions
cruisin usa: brake lights work
dragonsword: menu text drawing and scaling fixed
drmario: fixed background in versus mode
fzero: fixed potential triangle overflow issue
goldeneye: fixed calculations of sky triangles
legoracer: fixed players going out of sight
mkart: fixed whomps in bowser castle
mkart: racetrack frame buffer support
oot: end of game subscreen issues
paperboy: fixed map drawing in game
pdark: fixed scanners
tarzan: fixed butterfly and health meter
vigilante8: fixed some textures
zeldamm: fixed day transition borders and lens of truth in snow areas
Source: http://www.jabosoft.com/?articleid=115
My Project64 Settings
http://www.ps3crunch.net/forum/attachment.php?attachmentid=974&d=1316213469
http://www.ps3crunch.net/forum/attachment.php?attachmentid=975&d=1316213475
974975
The Project64 Emulator In Action
[NTSC-U] F1 World Grand Prix
http://www.ps3crunch.net/forum/attachment.php?attachmentid=992&d=1316251475http://www.ps3crunch.net/forum/attachment.php?attachmentid=993&d=1316251478
http://www.ps3crunch.net/forum/attachment.php?attachmentid=994&d=1316251480http://www.ps3crunch.net/forum/attachment.php?attachmentid=995&d=1316251483
http://www.ps3crunch.net/forum/attachment.php?attachmentid=996&d=1316251485http://www.ps3crunch.net/forum/attachment.php?attachmentid=997&d=1316251487
992993994995996997
[NTSC-U] GoldenEye 007
http://www.ps3crunch.net/forum/attachment.php?attachmentid=998&d=1316251489http://www.ps3crunch.net/forum/attachment.php?attachmentid=999&d=1316251491
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1000&d=1316251492http://www.ps3crunch.net/forum/attachment.php?attachmentid=1001&d=1316251495
99899910001001
[NTSC-U] Perfect Dark
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1002&d=1316251496http://www.ps3crunch.net/forum/attachment.php?attachmentid=1003&d=1316251499
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1004&d=1316251501http://www.ps3crunch.net/forum/attachment.php?attachmentid=1005&d=1316251503
1002100310041005
[NTSC-U] Super Mario 64
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1006&d=1316251505http://www.ps3crunch.net/forum/attachment.php?attachmentid=1007&d=1316251507
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1008&d=1316251510http://www.ps3crunch.net/forum/attachment.php?attachmentid=1009&d=1316251512
1006100710081009
Here is the link to the Project 64 download: http://www.jabosoft.com/index.php?articleid=114
Special Thank You Notice: Remember to thank xPreatorianx for starting off the Dolphin Emulation Thread and providing the layout for the thread.
More images and info coming soon - watch this space!
Seeing as there is already a PCSX2 Emulation thread by me and a Dolphin Emulation thread by xPreatorianx, and I (since late 2006) and probably a few others here use the Project 64 emulator, I have decided to start up this thread, which is dedicated to the now-development suspended Nintendo 64 emulator called Project 64, as Jabo (the developer) has announced:
I've decided to release a patch to 1.6 that includes the majority of the plugin fixes from Project64 1.7 beta, and take a step away from the project.
I began actively working on Project64 again earlier this year, and was disappointed at the state of things. After going over 5 years, with no end in sight, the beta project became a bit silly to many. Most of the original team has left for different reasons over the years, and the community on the site has faded.
At the same time, I felt it would be irresponsible to the legacy of the project to keep important bug fixes in the beta permanently; the donations seem to go into a black hole now anyway.
Looking back itīs been longer than I would care to admit, so many great memories and new friends. First, I want to thank the people who donated over the years, this emulator was a decade of ambitious work, knowing that people appreciated it and showed it really did matter to the team. There are too many people to thank individually, but special thanks to Gent, RadeonUser, Witten, and Smiff - you guys pushed the project forward in too many ways to mention, and truly defined my experience working on the project with you.
I am doing this independently of the project, it is not an official release.
Changes
Audio Plugin:
tarzan and hydro thunder to have audio now due to buffering changes
Input Plugin:
configuration dialog gamepad polling stops at first hit now properly
ported the polling order from 1.7 which should be more reliable
uses system keyboard names now
updated layout to be more like 1.7 changes
D3D8 Plugin:
bugfix: fixed a problem where the plugin could crash if it ran out of video memory
bugfix: fixed microcodes for blast corps, body harvest, ODT, and asteroids
1080: fixed europe region effects
40winks: fixed strange texturing issue
bangoi: sprite edges should look correct
banjotooie: fixed puzzle rendering and other regions
cruisin usa: brake lights work
dragonsword: menu text drawing and scaling fixed
drmario: fixed background in versus mode
fzero: fixed potential triangle overflow issue
goldeneye: fixed calculations of sky triangles
legoracer: fixed players going out of sight
mkart: fixed whomps in bowser castle
mkart: racetrack frame buffer support
oot: end of game subscreen issues
paperboy: fixed map drawing in game
pdark: fixed scanners
tarzan: fixed butterfly and health meter
vigilante8: fixed some textures
zeldamm: fixed day transition borders and lens of truth in snow areas
Source: http://www.jabosoft.com/?articleid=115
My Project64 Settings
http://www.ps3crunch.net/forum/attachment.php?attachmentid=974&d=1316213469
http://www.ps3crunch.net/forum/attachment.php?attachmentid=975&d=1316213475
974975
The Project64 Emulator In Action
[NTSC-U] F1 World Grand Prix
http://www.ps3crunch.net/forum/attachment.php?attachmentid=992&d=1316251475http://www.ps3crunch.net/forum/attachment.php?attachmentid=993&d=1316251478
http://www.ps3crunch.net/forum/attachment.php?attachmentid=994&d=1316251480http://www.ps3crunch.net/forum/attachment.php?attachmentid=995&d=1316251483
http://www.ps3crunch.net/forum/attachment.php?attachmentid=996&d=1316251485http://www.ps3crunch.net/forum/attachment.php?attachmentid=997&d=1316251487
992993994995996997
[NTSC-U] GoldenEye 007
http://www.ps3crunch.net/forum/attachment.php?attachmentid=998&d=1316251489http://www.ps3crunch.net/forum/attachment.php?attachmentid=999&d=1316251491
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1000&d=1316251492http://www.ps3crunch.net/forum/attachment.php?attachmentid=1001&d=1316251495
99899910001001
[NTSC-U] Perfect Dark
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1002&d=1316251496http://www.ps3crunch.net/forum/attachment.php?attachmentid=1003&d=1316251499
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1004&d=1316251501http://www.ps3crunch.net/forum/attachment.php?attachmentid=1005&d=1316251503
1002100310041005
[NTSC-U] Super Mario 64
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1006&d=1316251505http://www.ps3crunch.net/forum/attachment.php?attachmentid=1007&d=1316251507
http://www.ps3crunch.net/forum/attachment.php?attachmentid=1008&d=1316251510http://www.ps3crunch.net/forum/attachment.php?attachmentid=1009&d=1316251512
1006100710081009
Here is the link to the Project 64 download: http://www.jabosoft.com/index.php?articleid=114
Special Thank You Notice: Remember to thank xPreatorianx for starting off the Dolphin Emulation Thread and providing the layout for the thread.
More images and info coming soon - watch this space!