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  1. #21
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    Wish i knew more..

    If your on a MFW maybe try a standard CFW... other then that not sure.. sorry wish i could be more help.. Like i said it works for me. so it must be an issue on your end.. What that is im note sure..

    If you need any other help just let me know..

    Have you had any issues with the downloads links here?
    As far as finsihing.?
    May just of been a problem on my end not sure..

  2.     
  3. #22
    Crunchy Emu Compiler
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    I think I remember there being issues with loading zipped ROMS. Make sure your roms are unzipped and try it again.

  4. #23
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    Quote Originally Posted by pete_uk View Post
    I think I remember there being issues with loading zipped ROMS. Make sure your roms are unzipped and try it again.
    is probably what is happening.

  5. #24
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    Yabause
    • Sega Saturn (Limited Playability)
    FBAnext
    • Capcom CP System 1 (CPS-1)
    • Capcom CP System 2 (CPS-2)
    • Capcom CP System 3 (CPS-3)
    • SNK Neo-Geo MVS
    • Sega System 16A
    • Sega System 16B
    • Sega System 18
    • Sega X-Board
    • Sega Y-Board
    • Cave
    • Tatio
    • Konami
    • Psikyo 68EC020 Based Hardware
    • PGM
    • Toaplan
    • Sega Genesis / Mega Drive
    Mednafen
    • Atari 2600 VCS
    • Atari Lynx
    • Neo-Geo Pocket Color
    • Bandai WonderSwan / Color
    • Nintendo GameBoy
    • Nintendo GameBoy Color
    • Nintendo GameBoy Advance
    • Nintendo Virtual Boy
    • Nintendo NES
    • Super Nintendo
    • NEC TurboGrafX/PC-Engine
    • NEC TurboGrafX/PC-Engine CD
    • NEC Super Grafx
    • NEC PC-FX
    • Sega Game Gear
    • Sega Master System
    • Sega Genesis / Mega Drive
    • Sony PSone (Limited Playability)
    • Sega Saturn (Limited Playability)
    PceEmu
    • NEC TurboGrafX/PC-Engine
    • NEC TurboGrafX/PC-Engine CD
    • NEC Super Grafx/PC-Engine 2
    WinDos
    • Windows 3.1 Emu
    --- Atari 5200
    --- Colecovision
    --- MSX
    --- Commodore 64
    DosBox
    • DOS Emulator
    E-UAE
    • Commodore Amiga 500
    • Commodore Amiga 1000
    • Commodore Amiga 2000
    FUSE
    • ZX Spectrum
    ViceNext
    • Commodore 64
    FCEUNext
    • Nintendo NES
    • Nintendo Famicon
    [GenesisNext
    • Sega SG-1000
    • Sega Game Gear
    • Sega Master System
    • Sega Genesis / Mega Drive
    HATARI
    • Atari ST
    • Atari STE
    • Atari TT
    • Atari Falcon
    multiMAN (Ver. 02.07.06+) **
    • PlayStation (PSone)

    ONE **
    • PlayStation (PSone)
    PS3 MAME
    • Preview Build
    PS3Roar
    • Dragon 32 (PAL)
    • Dragon 64 (PAL)
    • Tano Dragon (NTSC)
    • Tandy Colour Computer 1&2-PAL
    • Tandy Colour Computer 1&2-NTSC
    PS3Vecx
    • Vectrex
    SCUMM VM
    • SCUMM Virtual Machine
    SNES9xNext
    • Super Nintendo
    Stella
    • Atari 2600 VCS
    VBAnext
    • Nintendo GameBoy
    • Nintendo GameBoy Color
    • Nintendo GameBoy Advance
    VICE
    • Commodore 64
    • Commodore 125
    • Commodore Plus/4
    • Commodore VIC-20



    PS3 Emulator DL Mirrors









    RETRO ARCH DOWNLOAD (will clean up list and add to front page SOON )
    Last edited by STLcardsWS; 08-04-2012 at 10:33 PM.

  6. The Following 3 Users Say Thank You to STLcardsWS For This Useful Post:

    cerebr_al (05-23-2012), pete_uk (05-23-2012), PS3emulators (05-23-2012)

  7. #25
    Crunchy Emu Compiler
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    Quote Originally Posted by STLcardsWS View Post
    RetroArch libretro ports will take over the older Standalone. So you will see updates on libretro cores, by Squarepusher not the standalone (next emulators)
    He has now deleted all of the standalone emulators (except Vice) from his Git repos. (Except Vice)

  8. The Following User Says Thank You to pete_uk For This Useful Post:

    STLcardsWS (06-19-2012)

  9. #26
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    Question to all..?

    With the restrictions here with post count ect. It makes it very difficult/frustrating to update the way i would like to.

    I think i may do a simpler list like what is in post #5 with the downloads there. I have a list up @ PSX and they gave me full Moderator access as well extending the post count dramatically over there. (which makes things much easier for me)

    Im not in here to promote one site over another.. Its bad for the scene. I do what's good for the scene and an open scene is much better then site promoting like the guys in my sig like to do.

    I like to have the same list here but as described above it has became very frustarting with the post count, and never knowing the limit until you try and save an update..

    What i could do is a list like in post #5 with some pastie links for info.
    Or i could link to PSX list i have (if that is okay) for the info. If i do that i would also put a link back there to crunch as well..

    What should i do?

  10. The Following User Says Thank You to STLcardsWS For This Useful Post:

    pete_uk (07-22-2012)

  11. #27
    Crunchy Emu Compiler
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    Send GaryOPA a PM, Only the Admins can do anything

  12. The Following User Says Thank You to pete_uk For This Useful Post:

    STLcardsWS (07-22-2012)

  13. #28
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    No longer should a post count get in my way. It has been increased. So that means updates should be much Easier & Faster on this thread. GaryOPA also upgraded me to moderator Status for the emulators to help make things easier.

    Update:
    Will also clean this thread up of any outdated post (mostly my own)..

    Doing the work in a hidden forum so will bring all the updates here when finished..
    Last edited by STLcardsWS; 07-26-2012 at 04:19 PM.

  14. The Following 3 Users Say Thank You to STLcardsWS For This Useful Post:

    jawgee (07-26-2012), pete_uk (07-26-2012), retro4ever (07-26-2012)

  15. #29
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    The team behind the ScummVM emulator has released an update to bring this great emulator to version 1.5.0. This release is being called the "Picnic Basket" Release. If you are not familiar with ScummVM check below for a brief explanation and some history of this truly great emulator.

    What is ScummVM?

    - ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed.

    - Originally it was designed to run LucasArts' SCUMM games, such as Maniac Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for 'Script Creation Utility for Maniac Mansion', which was the first game for which LucasArts designed this system. And much later it gave its name to ScummVM ('VM' meaning Virtual Machine).

    - Over time support for a lot of non-SCUMM games has been added, and ScummVM now also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more. You can find a full list with details on which adventures are supported and how well on the compatibility page. ScummVM is continually improving, so check the official site ScummVM :: Home to see all the latest developments.


    ScummVM 1.5.0 "Picnic Basket" Released

    Little Red Riding Hood looking over at her grandmother's latest install of ScummVM, noting the update to version 1.5.0 and asked "My what a lot of games you now support". "All the better to entertain you with my dear!" responded the curiously grinning relative.

    We all love to feast on the most sumptuous of gaming titles and our latest release will fulfil your craving for even more classic point and click adventures.

    Version 1.5.0 adds support for Once Upon A Time: Little Red Riding Hood and the following titles:

    Backyard Baseball 2003
    Blue Force
    Darby the Dragon
    Dreamweb
    Geisha
    Gregory and the Hot Air Balloon
    Magic Tales: Liam Finds a Story
    Sleeping Cub's Test of Courage
    Soltys
    The Princess and the Crab

    As always, there are many more new features; you can find the full list in our release notes and the release itself on our downloads page.

    Enjoy and hopefully you won't find the big bad wolf who is sure to give you a byte!
    Release Notes for Version 1.5

    ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.

    1.5.0 (2012-07-27)
    New Games:

    - Added support for Backyard Baseball 2003.
    - Added support for Blue Force.
    - Added support for Darby the Dragon.
    - Added support for Dreamweb.
    - Added support for Geisha.
    - Added support for Gregory and the Hot Air Balloon.
    - Added support for Magic Tales: Liam Finds a Story.
    - Added support for Once Upon A Time: Little Red Riding Hood
    - Added support for Sleeping Cub's Test of Courage.
    - Added support for Soltys.
    - Added support for The Princess and the Crab.

    General:

    - Updated MT-32 emulation code to latest munt project snapshot. The emulation
    improved dramatically.
    - Implemented support for TrueType fonts via FreeType2 in our GUI. Along
    with it GNU FreeFont was also added to our modern theme. Note that not all
    ports take advantage of this.
    - Added Basque translation.
    - Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
    SKY and SCI engines. It is now possible to toggle these options via the
    Engine tab when adding or editing a configuration for a game. In most
    cases, you will have to run each game once or readd them all in ScummVM's
    launcher in order to get the custom options tab.
    - Improved predictive dialog look.
    - Various GUI improvements.

    Broken Sword 1:
    - Fixed incorrect sound effects in the DOS/Windows demo.
    - Added support for PlayStation videos.
    - Fixed missing subtitles in the demo.

    Broken Sword 2:

    - Added support for PlayStation videos.

    Cine:
    - Implemented Roland MT-32 output driver.

    Drascula:
    - Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
    in scene with "von Braun").

    Gob:
    - Fixed a crash in Lost in Time
    - Rewrote the AdLib player. Enabled the now working MDY player in
    Fascination and Geisha.

    SCUMM:
    - Added support for the Macintosh version of SPY Fox in Hold the Mustard.
    - Added a difficulty selection dialog for Loom FM-TOWNS.
    - Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.


    Source: Official ScummVM website
    Download: Link

  16. #30
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    Here is some news that I missed on the Amiga Emulator (E-UAE 0.8.29-WIP4 for PS3 release 8) This was updated on May 19, 2012.


    E-UAE 0.8.29-WIP4 for PS3 release 8
    ====================================
    - compiled by using psl1ght v.2 sdk
    - The full uae documentation is stored in the 'docs' subdirectory, here
    you are reading the ps3 port info.

    Features:
    - 68000, 68010, 68020, 68040, 68060 processor cores
    - OCS, ECS and AGA chipset
    - amiga hi-res (720x576) graphics resolution in 32bit depth
    - joystick1, joystick2 (2nd joypad required) and mouse emulation
    - options dialog (supports switching of the disk files and more)
    - sound in 48000 kHz
    - keyboard emulation
    - support for usb keyboard and usb mouse
    - support for loading zip and dms floppy images
    - support hor harddisk files
    - save-state saving and loading
    - reads either /dev_usb000/uae/uae.cfg or /dev_hdd0/game/EUAE00829/USRDIR/UAE.CFG
    configuration during startup!

    Requires:
    - ps3 ready to boot homebrew programs
    - kickstart rom - see docs/readme

    Controls:
    - CROSS - joystick button 1
    - SQUARE - mouse button 1
    - TRIANGLE - mouse button 2
    - CIRCLE - user defined keyboard key
    - press R2 to activate virtual keyboard (vkb), release R2 to hide it.
    If vkb is shown press left/right digital pad to select the current
    key. Press the 'up' digital pad button to actually simualte key press
    of the current key. L1, L2, R1 ann CIRCLE buttons are user defined keys.
    If vkb is shown press L1 to define L1 button, press L2 to define L2 button
    and press R1 to define R1 button. Later on (when keyboard is hidden)
    if you press L1, L2 etc. it will simulate assigned key press / release.
    - joypad 1 (emulates joystick 1 and mouse 1)
    - joypad 2 (emulates joystick 2) - if you want to enable 2-joystick mode, plug-in
    the second joy pad, restart uae and switch the port mode to "joy-1 & joy-2" in the
    options dialog.
    - left analog pad emulates either mouse movement (by default) or joystick.
    Press R3 (right hat) to switch between mouse and joystick control on left hat.
    Speed-up of the mouse cursor movement can be changed in the options dialog.
    - press Start to enter application menu, you can load ADF files from there.
    - press CIRCLE to exit the application menu

    Additional info:
    - The program reads uae.cfg during startup. In this configuration file
    you should specify all required parameters (memory size, kick rom, initial
    floppy disk files, cpu core, chipset etc.).
    - Files (kickrom, adf files) are accesible from either usb disk or internal disk.
    - NTSC support: press and hold CIRCLE button during emulator startup to initialize
    480 lines /60 Hz video mode. If it doesn't work for you, you can press and hold
    TRIANGLE button during starup to use the current video mode set in dashboard.
    Make sure to change emulator options to actually emulate ntsc amiga machine by
    setting ntsc=true in your configuration file or in options.
    - Save states are stored in your harddisk directory
    /dev_hdd0/game/EUAE00829/USRDIR/SAVE
    - to use harddisk file: enter options and mount it the "Hard files" submenu.
    Alternatively you can specify the harddisk in your configuration file
    by adding the following line:
    hardfile=read-write,32,1,2,512,/dev_usb000/uae/system.hdf
    or, if the previous one doesn't work for you:
    hardfile=read-write,0,0,0,512,/dev_usb000/uae/system.hdf
    Normally you just need to change the path and filename of the hardfile. The
    first four numbers are the default ones and should work even if your emulated
    disk file has a different size. The first set of numbers is ok for hardfiles
    formated to OFS (old file system), the second set (zeros) is for harddisk files
    formated to RDB (fast file system).


    Credits and thanks:
    - UAE team and porters.
    - RCDRUMMOND for E-UAE
    - psl1ght sdk team
    - PS3 homebrew scene


    Release log:
    ============
    r8
    - added support for hardware keyboard and mouse plugged-in the ps3 usb ports
    - added scan-line support with user defined intensity (options -> video -> scan lines)
    Note: this feature is processor intensive and slows down emulation about 10 to 20%.
    - fixed bugs related to options ui (when program started with default uae.cfg)
    - source code ported to psl1ght v.2

    r7
    - harddisk file can be mounted/unmounted in options menu
    - fix for multiple simultaneous keyboard key presses

    r6
    - bugfix release (fixed processor core switch, couple of other glitches)
    - added 800% floppy speed option
    - added QUIT E-UAE option

    r5
    - updated to the latest E-UAE 0.8.29-WIP4 source code.
    - support for harddisk files
    - suport for save-states and save state thumbnails
    - modified options dialog (more options are now configurable)
    - support for drive sound (new feature that was not finished in WIP4 code)
    - RETURN key added to the virtual keyboard
    - left analog stick can be used to emulate joystick (R3 switches between mouse and joystick
    mode of the left analog stick)
    - fixed 2 controller mode: now 2 mice can be emulated as well.
    - options dialog hooked up as an euae's gui interface

    r4
    - unpublished release, vsync modifications

    r3
    - options dialog has more space for filenames

    r2
    - added support for uae.cfg stored on hdd

    r1
    - initial release

    ----------
    Ole

    Download: MediaFire
    Youtube Video


    1st Generation

    Amiga 1000 (68000 - OCS)
    Amiga 500 (68000 - OCS) (Kickstarts 1.2/1.3)
    Amiga 2000 (68000 - OCS/ECS) (Kickstars 1.2-2.04)


    2nd Generation
    Amiga 500+ (68000 - ECS) (Kickstart 2 Workbench 2.04)
    Amiga 600 (68000 - ECS?) ---(smaller A500+ without a numeric keypad, PCMCIA)


    3rd Generation
    Amiga 4000(68040) (68040 - AGA) (Workbench/kickstart 3 )
    Amiga 1200 (68020EC - AGA) (First low-end 32 bit Amiga, AGA chipset. PCMCIA Slot)
    Amiga 4000T (68060) (68060 -- AGA) (A4000 with 68060)


    Source : PS3Hax Member Manster
    Source: EmuCR
    Last edited by STLcardsWS; 08-06-2012 at 04:35 AM.

  17. The Following 2 Users Say Thank You to STLcardsWS For This Useful Post:

    Ploggy (07-29-2012), PS3emulators (07-30-2012)


 
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