1) The original lastGAME works with mM 01.13.* - 02.09.02.
2) lastGAME2 works with mM 04.00.00+.
3) lastGAME2 for CobraUSB works with ISOs (DVD/PSX/PS1/PS2/PSP/PS3/BD-movies), too.
If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.
Heh, that image on the frontpage of mmCM is enough to make me change, off to upgrade now. Thanks to mmCM team and opium2k for his super awesome themes, a small donation from me will be coming soon :O to you.
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Please note i am simply trying to spread awareness and am in no way associated with the forum other than being a free member.
I remember reading in previous posts from you, that your software is open-source, and you're glad to see others taking on projects of their own to "improve" it. (I put improve in quotes, because I haven't used this version to know the difference between your last build). I know it may not be necessary, but did Team COBRA communicate with you at all before the first release they did? Whether it was to see if you minded, to get a blessing, or even just to tell you they were making their own revision.
I'm not criticizing the team, I'm just curious if any dialogue was opened between the developer (or developers) working on it, and with yourself. Do they ever contact you with questions on why you coded something a certain way, or for clarification on various pieces of your source code. If they are implementing a new feature, do they ever ask you for advice or help in coding or to get them on the right track? I'm not sure how you feel about Cobra using your "baby", particularly as part of a business adventure. That last statement isn't completely accurate though, because the manager is open to all, just certain features require the dongle. They are adding features for all users to use, whether on purpose, or just a coincidence. They aren't packaging up and selling your manager, just a dongle that adds extra features to an open source manager. I just became curious when I saw this post from ya a few weeks ago, on hax:
I used "Copyleft" in the sense of play with "Copyright" - "Copyleft is a play on the word copyright to describe the practice of using copyright law to offer the right to distribute copies and modified versions of a work and requiring that the same rights be preserved in modified versions of the work. In other words, copyleft is a general method for making a program (or other work) free (libre), and requiring all modified and extended versions of the program to be free as well."
So there is no violation until someone asks you for money to sell you multiMAN. Don't look for something that is not there - people tried that a year ago - nothing good came out of it.
Actually this license was violated thousands of times by people selling premodded consoles, adding value (asking for additional $$) by installing multiMAN on these consoles.
__________________
In all honestly, I wish you were the developer working on mmCM, and being paid a reasonable salary for your work to make a living. And when you said you weren't working on it, I really hope you are just hiding it. The amount of donations you received was pitiful. I'll never get over how under appreciated you were (and are), for producing the most magnificent piece of console home brew I've ever seen. And producing it all off of such a basic manager released with the PSJAILBREAK. I've always been curious how little of the original manager exists in your creation.
Let me again use this post as an excuse to once again thank you for all your hard work and help. Even the technical explanations I've seen you post about MM, as well about various other topics (SPRX or SYSCALL explanation as example), are deserving of praise.
I remember reading in previous posts from you, that your software is open-source, and you're glad to see others taking on projects of their own to "improve" it. (I put improve in quotes, because I haven't used this version to know the difference between your last build). I know it may not be necessary, but did Team COBRA communicate with you at all before the first release they did? Whether it was to see if you minded, to get a blessing, or even just to tell you they were making their own revision.
I'm not criticizing the team, I'm just curious if any dialogue was opened between the developer (or developers) working on it, and with yourself. Do they ever contact you with questions on why you coded something a certain way, or for clarification on various pieces of your source code. If they are implementing a new feature, do they ever ask you for advice or help in coding or to get them on the right track? I'm not sure how you feel about Cobra using your "baby", particularly as part of a business adventure. That last statement isn't completely accurate though, because the manager is open to all, just certain features require the dongle. They are adding features for all users to use, whether on purpose, or just a coincidence. They aren't packaging up and selling your manager, just a dongle that adds extra features to an open source manager. I just became curious when I saw this post from ya a few weeks ago, on hax:
In all honestly, I wish you were the developer working on mmCM, and being paid a reasonable salary for your work to make a living. And when you said you weren't working on it, I really hope you are just hiding it. The amount of donations you received was pitiful. I'll never get over how under appreciated you were (and are), for producing the most magnificent piece of console home brew I've ever seen. And producing it all off of such a basic manager released with the PSJAILBREAK. I've always been curious how little of the original manager exists in your creation.
Let me again use this post as an excuse to once again thank you for all your hard work and help. Even the technical explanations I've seen you post about MM, as well about various other topics (SPRX or SYSCALL explanation as example), are deserving of praise.
That reminds me that my broke ass hasn't donated to Dean even after I've already bought a Cobra dongle, if I have the money for a dongle I sure as hell better have money to donate to Dean. Expect a donation here in a week or two.
That reminds me that my broke ass hasn't donated to Dean even after I've already bought a Cobra dongle, if I have the money for a dongle I sure as hell better have money to donate to Dean. Expect a donation here in a week or two.
there4 as was said b4 there should b some stock 4 D with every sold dongle when his work was privatized now
EXCLUSIVE: multiMAN UPD PKG to enable 'backups' on DEX machines
One of the problems of owning a DEX machine is it very useful to develop 'homebrew' on, but if you want to sit down and enjoy some nice game 'backup' love, you are out of the picture and you needed to own TWO PS3 machines. -- Finally, recently with the latest 'mmCM' update, there was some background work added to make it possible now to run 'multiMAN' on a DEX (aka) TEST machines, and magically this UPD PKG was handed over to me to test and pubicly release, and it seems to do the job very nicely
You need to install the 'mmCM' v04.01.00 released yesterday first on your DEX, then run this UPD PKG to get 'multiMAN' to now run & play games from your HDD
This makes the 'mmCM' function as normal 'multiMAN' on DEX machines running 3.55 just like on CEX, but of course without the Cobra exclusive functions!
Not much more can be said about this release, but it seems to work on QA flag'ed CEX machines also thanks to LV2_LOADER and the previous 'dexl0ve' posting
Wow, lots of DEX related releases lately, I sense a full conversion being possible in the near future hopefully.
Can anyone confirm for me the difference's between a REAL ps3 test on 3.55 debug FW and a ps3 retail qa flagged running rebug 3.55.2, other than the ability to update to new debug FW and dual LAN of course? ive got some answers before but still unsure as to what the exact benifits would be?
Yeah, it's me Dj Barth "One TrueBlue to rule them all, One Browser to find them,
One TB CFW to bring them all and in the Internal HDD bind them
In the Land of BarthMordor where Modding lie"