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  1. #31
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    Some guy who is capable of compiling stuff for 360 might as well release Genesis Plus GX 1.7.0 now for RetroArch 360 - it's working since yesterday with proper sound.

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  3. The Following 3 Users Say Thank You to Twinaphex For This Useful Post:

    gDrive (07-12-2012), pete_uk (07-12-2012), Ploggy (07-12-2012)

  4. #32
    Crunchy Emu Compiler
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    Quote Originally Posted by Twinaphex View Post
    Some guy who is capable of compiling stuff for 360 might as well release Genesis Plus GX 1.7.0 now for RetroArch 360 - it's working since yesterday with proper sound.
    I have got a copy of the Official x360 SDK but I have not got it or Visual Studio installed at the moment (I also don't have a 360)

    If no one else has done anything by the weekend, I will see what I can do.

    @Twinaphex - I might have to contact you regarding this if thats okay?

  5. #33
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    I don't see the genesis_plus_gx.SELF in the latest pkg from 20120712.

    Am I missing something?

  6. #34
    Crunchy Emu Compiler
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    Quote Originally Posted by aldostools View Post
    I don't see the genesis_plus_gx.SELF in the latest pkg from 20120712.

    Am I missing something?
    It's called CORE.SELF until it is loaded through RetroArch. It will then be renamed to genesis_plus_gx.SELF

  7. The Following User Says Thank You to pete_uk For This Useful Post:

    aldostools (07-12-2012)

  8. #35
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    @ pete_uk

    The signed 3.41 code installs fine.

    Thanks for uploading this

  9. The Following 3 Users Say Thank You to AS692 For This Useful Post:

    gDrive (07-12-2012), pete_uk (07-12-2012), STLcardsWS (07-12-2012)

  10. #36
    Crunchy Emu Compiler
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    Quote Originally Posted by AS692 View Post
    @ pete_uk

    The signed 3.41 code installs fine.

    Thanks for uploading this
    No problem. It just needed re-packaging for 3.41

    Added 3.41 version to frontpage.

  11. The Following 2 Users Say Thank You to pete_uk For This Useful Post:

    AS692 (07-12-2012), gDrive (07-12-2012)

  12. #37
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    Quote Originally Posted by pete_uk View Post
    I have got a copy of the Official x360 SDK but I have not got it or Visual Studio installed at the moment (I also don't have a 360)

    If no one else has done anything by the weekend, I will see what I can do.

    @Twinaphex - I might have to contact you regarding this if thats okay?
    Sure - you know where to contact me, so go ahead.

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    pete_uk (07-12-2012)

  14. #38
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    GREAT WORK, TwinAphex!!!

    Thanks for the all the hard work and effort!!!

  15. #39
    Crunchy Emu Compiler
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    Mega CD emulation on Genesis-Plus-GX

    There is now a new directory 'system' (USRDIR/cores/system) where most libretro cores will search for BIOS files and such. You need to put the BIOS files there.They have to be named a specific way - same filenames as for Genesis Plus GX on Wii -
    bios_CD_E.bin
    bios_CD_J.bin
    bios_CD_U.bin
    The BRAM file (Battery backup RAM) will be created for you in that same system directory as well.
    Thanks again Twinaphex

  16. The Following 2 Users Say Thank You to pete_uk For This Useful Post:

    aldostools (07-12-2012), STLcardsWS (07-12-2012)

  17. #40
    Crunchy Emu Compiler
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    All bios files need to be placed in /dev_hdd0/game/SSNE10000/USRDIR/cores/system

    For Sega CD the bios files must be named **EXACTLY** like listed below

    European BIOS
    bios_CD_E.bin

    Japanese BIOS
    bios_CD_J.bin

    USA BIOS
    bios_CD_U.bin

    As of right now I've only tested 2 bios files from the No-Intro set. The first is 1.00 which is the very first model and the second is 2.11X which is from the very last model. Don't ask where to get them from and I won't have to BS you. Google is your friend

    Unfortunately, CD Audio Track support is not working 100%. I loaded Sonic CD and can play the game flawlessly, but the soundtrack does not play. I will check other games later tonight. It could be related to the PREGAP line in the CUE sheet. Not all games will use that line.

    It has been suggested that loading BIN/CUE files by selecting the CUE file will break the emulator causing you to need to reinstall. I have not run into that problem yet. I believe it's due to the CUE sheet containing a line at the very top containing the word CATALOG. Some programs add this line but it is completely unnecessary. Make sure your CUE file contains only lines starting with FILE, PREGAP, TRACK, or INDEX. You can edit it with any text editor like notepad. You should also make sure that the file line points to the **EXACT** name of the BIN file. Case is important!!
    Thanks to BahumatLord @ PSX-Scene

  18. The Following 4 Users Say Thank You to pete_uk For This Useful Post:

    aldostools (07-12-2012), gDrive (12-24-2012), PS3emulators (07-13-2012), STLcardsWS (07-12-2012)


 
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