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  1. #1
    Join Date
    Jul 2011
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    Retro Old-School Unofficial RetroArch Builds - UPDATED 3/3/13 - New Cores!!


    This build contains RetroArch v0.9.8.4 from the official release and updated cores compiled by myself from the Libretro GITs.

    Many thanks to SquarePusher, TheMaister and the rest of the Libretro team.

    Included Cores:


    TyrQuake - Quake 1 and Hipnotic & Rogue mission packs (WIP)
    NxEngine - CaveStory (WIP) No Sound-FX
    Final Burn Alpha - Arcade
    FCEUmm - Nintendo NES / Famicom
    Gambatte - Nintendo Game Boy & Game Boy Colour
    Genesis Plus GX - Sega SG1000, Master System, Game Gear, Genesis and Sega CD
    Mednafen NGP - SNK NeoGeo Pocket & Colour
    Mednafen PCE - NEC PC-Engine / SuperGrafx
    Mednafen VB - Nintendo Virtual Boy
    Mednafen WSwan - Bandai Wonderswan
    Nestopia - Nintendo NES / Famicom & FDS
    PrBoom - Doom 1, Doom 2, Final Doom etc.
    Snes9x Next - Nintendo SNES
    VBA Next - Nintendo Game Boy Advance

    Download - http://www.putlocker.com/file/0ECB2A613D305EC1
    Data Files etc. - Techbliss Forums
    Last edited by pete_uk; 03-07-2013 at 08:22 AM.


           


  2. #2
    Join Date
    Nov 2011
    Location
    Brazil Goiania-Go
    Posts
    47
    Retroarch is an awesome project! thanks for sharing ...

  3. #3
    Join Date
    Jul 2011
    Location
    The Valleys
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    189
    Thanks Pete mate

  4. #4
    Join Date
    Sep 2011
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    374
    Is this just an update PKG? reason i ask the official was 18.2 MB and this is 2.4 mb.

    Just want to know so i properly update the emu list..


    Nice work on compiling the updates Pete_uk...

    Edit
    Doh. thinking about it i am guessing the other cores were not included as they wont be needed (if updated).. Reason for the smaller size i am assuming.. So i should have both PkG and label this one as an update.. ?

  5. #5
    Join Date
    Jul 2011
    Location
    England
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    980
    Yeah, install the official release and then install my package over the top.

    Edit - They've started on Mednafen: https://github.com/libretro
    Last edited by pete_uk; 06-07-2012 at 05:27 AM.

  6. #6
    I noticed that it can't return to multiMAN for some reason. Passing a ROM from mM to one of the cores works, game starts, then [R3]-> return to multiMAN and it returns to XMB. I can see that the path to spawn mm is correct (/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF), but probably something is wrong (either it uses npdrm spawn or wrong key or something). Can you please check?

    I looked again at the emu_ps3.c and can't see anything wrong... weird.
    Last edited by deank; 06-07-2012 at 06:35 AM.
    If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.

  7. #7
    Join Date
    Sep 2011
    Posts
    374
    Yea that is broken for me as well (it did work in earlier unofficial builds. (returning to multiman).. havent got updating to pete_uk's updated pkg here, just using the official ATM.

    I am having trouble booting the roms. I didn't have the emu folder inside multiMAN USDIR, so i created it.
    i suppose i put the libretro cores there in that folder? Since i did that when changing to different emus/rom list. multiMAN will freeze. I must be doing something wrong. ..
    Last edited by STLcardsWS; 06-07-2012 at 02:08 PM.

  8. #8
    Join Date
    Jul 2011
    Location
    England
    Posts
    980
    Can you remember how long ago it worked?

  9. #9
    Join Date
    Sep 2011
    Posts
    374
    last unofficial build i got from you. before the official release. 0.9.6 rc1 (15mb) l just deleted official and reinstalled that one.. it worked..

  10. #10
    Join Date
    Jul 2011
    Location
    England
    Posts
    980
    Quote Originally Posted by STLcardsWS View Post
    last unofficial build i got from you. before the official release. 0.9.6 rc1 (15mb) l just deleted official and reinstalled that one.. it worked..
    I think it may have got broken at this commit: https://github.com/Themaister/RetroA...03d4d81fc79ca1

 

 
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