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  1. #171
    Join Date
    Jul 2011
    Location
    England
    Posts
    980
    Have a play with the patcher on the thread at PSX-Scene. It can do that and more

    If you hadn't guessed, I supplied a lot of the Wads to STLcardsWS
    I'll have to make a thread here at some point....


           


  2. #172
    Join Date
    Jul 2012
    Location
    USA
    Posts
    58
    Quote Originally Posted by pete_uk View Post
    I raised an issued on Twinaphex's Github a few weeks ago regarding loading PWADs, DEH etc.
    I think they are putting all of their effort into getting the Android version working.
    The port of Star Wars Doom is able to read PWADs and DEHs (at least the ones that come with it). Looking at how they did it might shed some insight. But it is based on PrBoom Plus, and like you said the RetroArch team seems to be focusing on other things right now.

    Apparently, the standalone version also reads PWADs, but I have an older version which doesn't, and I can't find the newer version anywhere (it's been removed from Mediafire). Oh, well.

  3. #173
    Join Date
    Jul 2011
    Location
    England
    Posts
    980
    Do you mean the original PS3 port of PRBOOM? If so I will compile it for you sometime over the weekend if you want. The source is still on google code (http://code.google.com/p/sdcell/wiki/prboom)

    I haven't got a working PS3 at the moment, So you will have to test it

  4. #174
    Join Date
    Jul 2012
    Location
    USA
    Posts
    58
    Yes, the original PrBoom. Here is some info...

    http://www.mateogodlike.com/2011/05/...om-by.html?m=1

    This is the RC3 version, I have RC2. I need the 3.41 version, if possible.

    I would greatly appreciate this, Pete, but take your time. I have plenty of work to do with the GoldenEye mod.

  5. #175
    Join Date
    Jul 2011
    Location
    England
    Posts
    980
    I'll have a look tomorrow

  6. #176
    Join Date
    Jul 2012
    Location
    USA
    Posts
    58
    Finished adding the sprites. There are still some Doom sprites left over for the tougher enemies; can't figure out why. Going to have to get further in the game to test.

  7. #177
    Join Date
    Jul 2011
    Location
    England
    Posts
    980
    I had a search and found this, but as I said before I cannot test it myself.
    Attached Files Attached Files

  8. #178
    Join Date
    Jul 2012
    Location
    USA
    Posts
    58
    Hmm, it says CFW, but I'm on 3.41 (actually 3.40, my system refuses to upgrade). I'll try it, though. Thanks, Pete.

  9. #179
    Join Date
    Jul 2011
    Location
    England
    Posts
    980
    Let me know if it won't install, I can fix that

    I couldn't get it to compile from the source, Mike wasn't the best at documenting

  10. #180
    Join Date
    Jul 2012
    Location
    USA
    Posts
    58
    Nope, won't install. Gives me a 80029567 error.

 

 
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