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  1. #81
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    Quote Originally Posted by pete_uk View Post
    Updated PS3 version will be posted later today, after I have done some quick testing.
    I haven't had a chance to reinstall Visual Studio and the 360 SDK yet, but I haven't forgotten
    Nice!!! I've been waiting for a newer version to see the improvements but maiinly the fixes

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  3. #82
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    Quote Originally Posted by Twinaphex View Post
    The only reason you can play an N64 emu at fullspeed on your Droid phone is because Ari at some point took the effort to write an ARM dynarec.

    Not to mention we can't even use dynarecs in a normal way on CFW PS3s at this point - I'm still unsure what needs to happen to be able to use it in a way that would be portable to most CFW PS3s.
    who knows what the retards in the scene will fucking pull.
    Disasembling some fucking ELF? No thank you. I haven't even got a PS3 to run it on ffs.
    And no, I am not paying for SCUM to make money from shit that should be in CFW in the first place.
    Last edited by mudlord; 08-13-2012 at 04:16 AM.

  4. The Following 3 Users Say Thank You to mudlord For This Useful Post:

    pete_uk (08-14-2012), PS3emulators (08-14-2012), STLcardsWS (08-14-2012)

  5. #83
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    Quote Originally Posted by pete_uk View Post
    Updated PS3 version will be posted later today, after I have done some quick testing.
    I haven't had a chance to reinstall Visual Studio and the 360 SDK yet, but I haven't forgotten
    hi pete, what happened? There was a problem to compile retroarch 0.9.7?

  6. #84
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    There were some changes after the compile, so I believe he thought it would be better to hold off for a couple days, so it would be better experience for all.

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    pete_uk (08-14-2012)

  8. #85
    Crunchy Emu Compiler
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    Yeah sorry, got a bit preoccupied lol. I'm working tonight and will definitely post a compile in the morning

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    PS3emulators (08-15-2012), STLcardsWS (08-14-2012)

  10. #86
    Crunchy Emu Compiler
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    Compiling now, will probably take a couple of hours (Mednafen_PCE takes about 30 - 45 mins on its own!!!)

    I will post it after making a few tests on stability etc.

    EDIT: Twinaphex is updating retroarch as I type this, so I will wait a few hours until I post anything as I want to make sure it's stable
    Last edited by pete_uk; 08-15-2012 at 05:16 AM.

  11. #87
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    Quote Originally Posted by pete_uk View Post
    Compiling now, will probably take a couple of hours (Mednafen_PCE takes about 30 - 45 mins on its own!!!)
    Should take far less time now to compile. Also, I'm using PCE_Fast now instead of the PCE module.

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  13. #88
    Crunchy Emu Compiler
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    Quote Originally Posted by Twinaphex View Post
    Should take far less time now to compile. Also, I'm using PCE_Fast now instead of the PCE module.
    I just noticed that lol, It compiled in a few minutes at the most. Got to say that it's looking a hell of a lot nicer

    Also, is it just me but are the ws controls broken atm?

  14. #89
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    Wonderswan controls should have been fixed with the latest commit - try to git pull again.

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    pete_uk (08-15-2012), STLcardsWS (08-15-2012)

  16. #90
    Crunchy Emu Compiler
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    Quote Originally Posted by Twinaphex View Post
    Wonderswan controls should have been fixed with the latest commit - try to git pull again.
    I can't keep up with you Twinaphex Controls working fine.

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    STLcardsWS (08-15-2012)


 
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