Crunching the Latest PS3 Scene News!.


Olygame


ModChipCentral

Results 1 to 4 of 4
  1. #1
    Join Date
    Dec 2011
    Posts
    478

    Target Manager and ProDG Guides anywhere?

    Is there any good guides that explain how to set up or use some of the features of the target manager and what not? Like how to send the PS3 a new update pup. and someone told me you can manipulate the BD emulation through it as well.


           


  2. #2
    Join Date
    Jul 2011
    Location
    Queen Anne's Revenge
    Posts
    171
    Quote Originally Posted by deank View Post
    It's always been: support it if you like it. Guess what again - about 15 people "liked" multiMAN for the last year.

    Donate @ http://tinyurl.com/donate4MM

  3. #3
    Join Date
    Dec 2011
    Posts
    478
    thanks, I have been doing some reading. and it seems you can use target manager to launch self files...This is a dumb question I know, but has anyone that is on dex tried to execute one of the PS2emu files? ps2_softemu.self or ps2_emu.self?

    force boot it?

  4. #4
    Join Date
    Jul 2012
    Location
    RL: Near NL - Brain: Japan!
    Posts
    7
    Ive tried. PS3 did a reboot.

    SDK v3.5.5
    Debug Agent Version: 3.5.5 (0) [VSH DA]
    Reset parameter: 0x0000000000000000 - Reset the hardware gracefully (l
    v1 + lv2 soft reset)
    Boot parameter: 0x000000000000002f - Release mode (Debug station onl
    y - no dev connection!)
    Memory size: 192MB (Console mode)
    BD drive: Physical
    BD emuator speed: Equiv. to BD drive
    BD emulator device: USB
    File serving port: Dev Lan
    Network interface: Single
    Controllers auto-recognition: Disabled
    System parameter: 0x0201000000000000
    Model: Not supported
    Rel. check mode: Development
    Waiting for XMB to initialize
    XMB initialization done
    [TM] Load: /app_home/C:\ps2emu\ps2_softemu.self
    [TM] "No Debug", incompatible with "Enable Automatic VRAM Capture" forc
    ing "Enable Debugging"
    [TM] Load: Unable to locate 'app_home/PS3_GAME/PARAM.SFO' (path: PS3_GA
    ME/PARAM.SFO)

    This file is required when loading if any of the following is true.

    * The reset mode is set to "SYSTEM SOFTWARE" or "RELEASE"
    * On the Target Properties/Misc. Load Options dialog, 'Game Attribute'
    is set to anything other than "No Attribute" or if the option 'Patch bo
    ot' is ticked.

    Try resetting in "DEBUG" mode or check that the file exists, and that i
    t is in the fileserving directory or that the path mapping is set corre
    ctly in Target Properties/Load Options.
    Edit:
    Sry im too stupid to get this run properly.
    Last edited by pupp3z; 07-30-2012 at 09:00 PM.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Visit UsenetBucket!

Powered by vBadvanced CMPS v4.2.1
Back to top