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  1. #451
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    removed post
    Last edited by aldostools; 10-22-2012 at 08:56 AM.

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  4. #452
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    @aldo...i just found a major bug in bruteforce tool...to reveal this please use latest Pain update (BCES00548 7.60) - right click on the update folder after you extract it and select bruteforce...this update have lots of different sprxs with the same name (LevelScript.sprx) in lots of folders...bruteforce tool only fix one of them...
    _

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    removed post
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  9. #455
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    Quote Originally Posted by aldostools View Post
    Did you try using BruteForce 2.1.0 ??
    it's working OK now...thanks a lot...
    _

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    aldostools (10-05-2012)

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  13. #457
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    KLicence Brute-force Tool - by MAGiC333X

    Scene developer MAGiC333X has dropped by today at our Crunching forums, to share with us his latest tool, one that can quickly Brute-Force your KLic's key, which makes it easier to get certain games running on your Jailbreakable v3.55 CFW Sony PS3 console.

    Hi ps3crunch members!

    I've created a new, ultra-fast tool for your KLicence brute-forcing needs!
    Compiled for Windows. Source code is included.

    Change log:
    Version 1.3.1 (October 11, 2012)
    - (BugFix) Search-range option wasn't working correctly

    Version 1.3 (October 10, 2012)
    - Added support for UTF-16/UTF-32 encoded hex-strings
    - Added search-range option

    Version 1.2 (October 7, 2012)
    - Removed restriction on hex-string search mode
    - (BugFix) Found hex-string is now displayed, instead of data at address

    Version 1.1 (October 7, 2012)
    - Keys stored as hex-strings in keydata file will now be found
    - Added option to select search mode (see USAGE for directions)
    - Flushing output of progress updates to allow for better integration
    - Performance increase (~40%)

    Version 1.0 (October 6, 2012)
    - Initial release

    Download:
    - forum attachment below
    - klicencebruteforce-1.3.1 (MediaFire)
    - klicencebruteforce-1.2 (MediaFire)
    - klicencebruteforce-1.1 (MediaFire)
    - klicencebriteforce-1.0 (MediaFire)

    Happy brute-forcing!

    -MAGiC333X
    README.txt:

    Code:
    KLicence Brute-force Tool v1.3.1 (2012/10/11)
    Copyright (C) MAGiC333X
    
    
    [RELEASE NOTES]
    KLicence Brute-force Tool.
    Version 1.3.1, built on October 11, 2012 using Microsoft Visual C++ 2010 Express.
    
    Use this program with caution. I will not be held responsible for any damage
    caused by (the use of) this program or it's source code.
    
    Source code is included as a donation to other developers.
    
    Files included in this release:
    - Compiled program (Win32): 'klicencebruteforce.exe'.
    - Example ps3keys file: 'keys'.
    - This README file: 'README.txt'.
    - Source code: 'klicencebruteforce-src-1.3.1.rar'.
    - GPL v3 for used libraries: 'gpl-3.0.txt'.
    
    Special thanks to:
    Asure (PS3Hax) - for the first steps in this subject and gaining my interrest.
    PS3DevWiki - for the information on SELF files and NPDRM decryption algorithm.
    naehrwert - if SCETool source code was available, i wouldn't have made this.
    
    
    [DESCRIPTION]
    This program will try to decrypt the metadata info of a SELF file that's been
    encrypted using a developer KLicence, by trying all the possible keys in the
    user-specified input keydata file. If the input keydata file contains the key
    to decrypt the metadata info, then the key will be found. When a working key is
    found, it will be written to the console.
    
    It is VERY fast! On my Core2Quad Q6600 @ 3.2 GHz it does about 1M keys/second
    utilizing only a single thread/core. Moreover, it scales perfectly when running
    multiple instances concurrently.
    So, if you have a quad-core processor and you split your input keydata file
    into four equally sized parts and run four instances of this program, each
    using one part of the input keydata file, it will give you a nice x4 speedup!
    
    This program is built for speed, not compatibility. This means that there is a
    great chance that some SELF files won't be processed correctly. If this is the
    case, try processing it with option '--minimize-validation' enabled. If it
    still doesn't work, use option '--npdrm' together with '--metadata-info'. This
    will result in the SELF file not being used or validated (the argument is still
    mandatory though). This way you can force the program into brute-forcing the
    metadata info of any SELF file.
    
    Input ps3keys file must use format as used by SCETool. A sample ps3keys file is
    provided: 'keys'.
    The program will try all keys in the ps3keys file with name prefix 'NP_' as
    possible KLicence keys before starting the brute-force attack. This has the
    advantage that previously found keys can be added to the keys file. For an
    example, see the included keys file: it has the InfinityWardKey added to it as
    'NP_infinitywardkey'. Also, you can use comments in the keys file by starting a
    line with '#' (just like an INI file).
    
    Input keydata file is a binary file. This is the file that is used for the
    brute-force attack. If the KLicence key is in this file, it will be found. By 
    default, this program will try every 16-byte block of binary data and every
    32 character wide hex-string.
    
    When using option search-range to process part of a file, please keep in mind
    that the last key tried is at offset: end position - 16 (size of KLicence).
    
    For more help on how to use this program, see the USAGE section below.
    
    
    [CHANGELOG]
    Version 1.3.1 (October 11, 2012)
    - (BugFix) Search-range option wasn't working correctly
    
    Version 1.3 (October 10, 2012)
    - Added support for UTF-16/UTF-32 encoded hex-strings
    - Added search-range option
    
    Version 1.2 (October 7, 2012)
    - Removed restriction on hex-string search mode
    - (BugFix) Found hex-string is now displayed, instead of data at address
    
    Version 1.1 (October 7, 2012)
    - Keys stored as hex-strings in keydata file will now be found
    - Added option to select search mode (see USAGE for directions)
    - Flushing output of progress updates to allow for better integration
    - Performance increase (~40%)
    
    Version 1.0 (October 6, 2012)
    - Initial release
    
    
    [SOURCE CODE NOTES]
    Source will build using Microsoft Visual C++ 2010 Express.
    
    I've tried to keep the code portable, so making it compile on Linux shouldn't
    cause too many problems. This is untested, however.
    
    There is some room for improvement:
    - Thorough testing for bugs/flaws.
    - Don't read input keydata file fully to memory.
    - Make brute forcing multi-threaded (it will scale perfectly!).
    - Use another (faster) AES library to improve performance.
    - Refactor: make coding style consistent.
    
    Libraries used:
    aes.h/aes.c - AES library from PolarSSL, GPL v2+.
    common.h - Endianness swapping library by Youness Alaoui (KaKaRoTo), GPL v3.
    Code may contain some parts from euss's ps3tools/fail0verlow tools, any licence
    that came with these 'borrowed' source parts remain in effect.
    A copy of the GPL v3 licence is included.
    
    My source code is not protected by any licence, feel free to use it any way you
    want. If improvements are made to the source code, I would be very pleased if
    those improvements are made public.
    
    
    [USAGE]
    klicencebruteforce.exe [options] <self-file> <keydata-file> <ps3keys-file>
    
    Options                     Parameters       Decription
    -n, --npdrm                 <key32> <iv>     Overrides NPDRM key and IV used
                                                 for decryption. Using this option
                                                 in conjunction with '-m', causes
                                                 skipping of even more self parts.
    
    -k, --klicdeckey            <key16>          Overrides KLicenceDecryptKey used
                                                 for decryption. This key will be
                                                 used instead of 'NP_klic_key' from
                                                 the ps3keys file. If used in
                                                 conjunction with '-npdrm', then
                                                 ps3keys file won't be used.
    
    -m, --metadata-info         <data64>         Decrypt specified metadata info.
                                                 If this option is used together
                                                 with '-npdrm', then self file will
                                                 not be used.
    
    -s, --search-mode           <searchmode>     Select which method is used for
                                                 scanning input keydata for
                                                 KLicence keys (default=ALL). In
                                                 BINARY mode all 16-byte blocks
                                                 are tried. In TEXT mode all
                                                 strings containing 32 hex digits
                                                 are tried.
    
    -r, --search-range          <start> <end>    Specifies what part of the input
                                                 keydata file to use.
    
    -i, --progress-interval     <millis>         Sets the progress update interval
                                                 (default=1000).
    
    -p, --disable-progress                       Disables periodic progress updates
    
    -x, --minimize-validation                    Minimizes validation. Parts of the
                                                 self file that are not necessary
                                                 for brute-forcing are skipped and
                                                 most validity checks are disabled.
    
    Parameters                  Values           Decryption
    file                        filename         If filename contains spaces use
                                                 quotes. Example: "file name.xyz".
    searchmode                  BINARY/TEXT/     Search mode. ALL is combination of
                                ALL              BINARY and TEXT.
    start                       file position    Positive value either in hex with
                                                 prefix '0x', or decimal.
    end                         file position/   Same as 'start', but literal 'EOF'
                                EOF              is also allowed and indicates the
                                                 end of a file.
    millis                      decimal          Duration in milliseconds.
    key16                       16 bytes hex     16 bytes key, hex notation.
    key32                       32 bytes hex     32 bytes key, hex notation.
    iv                          16 bytes hex     16 bytes IV, hex notation.
    data64                      64 bytes hex     64 bytes data, hex notation.
    Attached Files Attached Files
    Last edited by MAGiC333X; 10-10-2012 at 05:56 PM. Reason: Released version 1.3.1

  14. The Following 6 Users Say Thank You to MAGiC333X For This Useful Post:

    hewman (10-06-2012), Kvass (10-06-2012), opoisso893 (10-06-2012), Ploggy (10-06-2012), rocknard (11-01-2012), sabin1981 (10-06-2012)

  15. #458
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    thanks a lot for the info...disc_key_dumper links are actually for data_dumper...
    _

  16. #459
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    thanks a lot for this blazing fast tool....
    _

    L.E. i found that this tool can't find klics stored as text strings...

    example: Tom Clancy's H.A.W.X BLES00330 & Tom Clancy's H.A.W.X. 2 BLES00928 klics are text strings (32bytes) not hex strings (16bytes)...

    it will be nice to have this covered too...may be a "-text" option that will scan for 32bytes text strings and test them as klics...
    _
    Last edited by catalinnc; 10-06-2012 at 12:50 PM.

  17. The Following User Says Thank You to catalinnc For This Useful Post:

    aldostools (10-06-2012)

  18. #460
    So Cool! I changed this!
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    I told aldo about this bahahah This program is built for speed, not compatibility.
    PS3 Slim w/ Rebug Rex 4.30.2, 500GB Internal, 1TB/3TB External; PS2 Fat McBoot w/ Hard Drive; Windows 7 x64 Ultimate
    Last game finished: Crysis 3 | Currently Playing: Dead Space 3


 
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