i have noticed that for a big eboot.elf after tens of hours of processing using the tried_keys list for finding if a key was already used is much much slower that simply trying that key!!!
could you add an option like "dont use tryed_keys list"?...this option should not generate a tried_keys list (and as a result the step of finding if a key was already used will be skipped)...this way we can have a "pure" bruteforce mode...
_
@aldotool i think have found something interesting for you, check this out.
MGS_PW.elf from ExetrimALL fix for Metal Gear Solid HD
This ELF is patched like a EBOOT.ELF (PICTURE 2)
MGS3.self or MGS2.self, BOOTLOADER.self don't need patch like this.
if you can explain this, I am interested in this information.
without these changes Peace Walker (MGS_PW.self) don't work!
@aldotool i think have found something interesting for you, check this out.
MGS_PW.elf from ExetrimALL fix for Metal Gear Solid HD
This ELF is patched like a EBOOT.ELF (PICTURE 2)
MGS3.self or MGS2.self, BOOTLOADER.self don't need patch like this.
if you can explain this, I am interested in this information.
without these changes Peace Walker (MGS_PW.self) don't work!
Sorry about my English >_<
Changes show patching a call to a function (bl) - the call is removed by replacing the instruction with NOP (60 00 00 00).
The second screen show changing the SDK value in .sys_proc_param from 00 36 00 01 to 00 34 00 01 (for SDK 3.40) and IMPROPER change of the next PRX section (from 00 36 00 01 to 00 35 50 01).
Last edited by deank; 08-23-2012 at 04:53 AM.
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could i fix 3.60 update for any game and just extract its eboot/self/sprx then replace it in backup directory without installing patched update package? so i can run it directly without needing for installing update package.