576i/p is a PAL resolution - the distorted audio is because the game is trying to run at 60Hz but your TV signal is 50Hz - hence leading to slowdown/bad audio.
I will introduce a temporal PAL mode option that will get around this problem - it's provided by Sony in the SDK and it lets you play 60Hz games on a 50Hz TV set without losing any speed or having to resync the game - the only disadvantage is that you might notice some motion blurring being applied.
If your TV shows a 480i picture in black-and-white - it either means your TV doesn't support the NTSC signal or that you need to use an RGB SCART cable/PAL to NTSC converter cable.
That's exactly the case (Microsoft Xbox and Sony PS2/PS3 supporting NTSC 4.43 (compatible with my CRT TV), and NTSC 3.58 respectively (NOT compatible with my CRT TV)), and as for the minor motion blurring, it's not as annoying as having stuttering/distorted audio
Since I can't respond anymore to 'questions' on 'that other forum' - might as well post it here and have some guy relay it on -
hey @GraVoX959 ,
i tried snes with super mario world.
i got a full hd lcd tv.
if i press jump , mario jumps after ~1 second.
kind a inputlag.
but my other ps3 games dont have any inputlags.
i dont know..
and i think after i changed the retroarch resolution from 1080p to 720p , the lag decreased a litte. i tried very low resolution, but there is still a lag.
Welcome to the suckage fest that is the HDTV era. You're trying to play games that were designed to be played on a CRT on a HDTV that probably has a sucky response time. CRT you ask? You know, those 'ugly' and 'old stupid' boxes that have zero-response time far in excess of anything your shitty HDTV will ever be able to do - you know - the TVs hipsters happily throw in the trash because they get a hard-on everytime they hear 'Full HD'.
You didn't think it was this bad? Well, go read this then -
Basically - the reason they're releasing 30fps games nowadays instead of 60fps is two-fold - one - your PS3/360 has quite a shitty CPU and the GPU/co-processors can't really help disguise that in that regard, but TWO) and far more important - most people own HDTVs that run heavy post-processing filters which will give you intensive lag in games. So in order not to get a bitching fest going amongst general users who can't fathom why their wonderful 'Full HD' TV is so shit slow, they instead intentionally lower the game's FPS to the point where you don't have to frantically press the buttons for it to register instantly like - say - a bullet shooter in the past or a fighting game - instead, you get your time wading through Gears of War/God of War-style QTEs.
Bottom line - HD manufacturers don't seem to give a damn about zero-response time gaming - they don't advertise it in their tech specs - they dont' make a mention of it - you basically have to rely on reviewers who will be able to test for you (if they have a brain) what the response time of this particular HDTV/LCD monitor is.
I've made every possible attempt known in the book to reduce input lag to an absolute minimum in RetroArch PS3 - to the point where I wrote my own GL wrapper and optimized it for the kind of rendering we do in RetroArch (pretty plain Jane). So the weakest link right now is the user's TV. Sorry, the HD generation was a false panacea - it sucks badly. Hold onto your CRTs if you want zero-lag gaming and don't throw them in the trash like so many of these hipster idiots.