the specific debug settings are still some secret to me, but i am running release mode as standard, and everything works fine, even react patches and bdemu.
with your 360gb this might be a size issue, also the 10 slots on 500gb as i said.
and ps3 can use wifi, but only on debug dual settings for itself (debugging?) afaik
I know it's a size issue, i think that it's possible to edit genlib.dll or ps3gen or the HDD to resize the partition size and so use more images.
And i mean using wifi for switch slots from multiman.. deank says that the interface must be active so the ps3 can talk to 127.0.0.1, i was wondering why the ps3 can't talk to itself with a wifi connection...
Maybe it's possible to use the LAN IP (192.168.X.X)..
Sorry for my english.
Hmm something is wrong - when I scan bdemu drives in MM I see my game on slot 0 ...
I should see this game as BluRay game ... but there is no such icon.
Also when I try to start from /app_home/PS3_GAME/ I get error 80028F14.
I'm on DEX 4.11
Any idea why such happens ?
It looks like game is not mounted to /app_home/PS3_GAME/
Maybe it's from ProgDG settings? How to restore default behaviour ?
IS there a way to reset debug settings to default ?
Still can't get MM to see more than 4 slots? Don't know what I am doing wrong. I have refomatted the HD using ps3gen with the genlib.dll patched to 10 slots using aldos patched startgen. and added my games to those slots using ps3gen up to 7 slots. I still cannot see more than the original 4. any other thoughts?