Olygame

DigiTopZ #2

ModChipCentral

Page 6 of 6 FirstFirst ... 456
Results 51 to 54 of 54
  1. #51
    Member
    Join Date
    Aug 2012
    Posts
    37
    Total Thanks Given
    45
    Total Thanks Received
    169
    Total Thanked Posts
    35
    forgot

    i manages to dump sdat packed files also
    Code:
    Mini Debug Agent Version 4.2.1 (62) (Built - Jun 29 2012 21:23:18)
    [TM] Load: /app_home/C:\Users\Zadow\Downloads\EP9000-BCES00818_00-MAGPATCH00000001-A0212-V0100-PE\BCES00818\PS3_GAME\USRDIR\E
    BOOT.BIN
    Available memory (pre-allocation of pools) 212819968 out of 221249536
    ###Running in Retail mode. 8 M 8429568 bytes taken for code/PRXs.###
    [NP Debug] NpBasic: NPWR00380_00
    cellGameGetParamString(TITLE_ID) failed; err=0x8002cb21
    cellGameGetParamString(TITLE) failed; err=0x8002cb21
    cellGameGetParamString(VERSION) failed; err=0x8002cb21
    System title ID: 'NPUA70052'
    System boot type: kSystemBootTypeDebugger
    System paths:
        kBootContentInfoPath        '/app_home'
      * kBootUserDirPath            '/app_home'
        kGameDataContentInfoPath    '/dev_hdd0/game/NPUA70052'
        kGameDataUserDirPath        '/dev_hdd0/game/NPUA70052/USRDIR'
    System boot attribute: kSystemBootAttrDebugger
    PatchLoader:: looking for patch files in '/app_home/patches'
    FileManager::LoadVolumes: loading run/mag/ps3/game.psarc.sdat
    FileManager::LoadVolumes: failed to find run/mag/ps3/main.psarc
    MAPS ip mag.ps3.online.scea.com
    MAPS tcp port ****
    MAPS udp port ****
    
    got this error at first FileManager error cant loacte run/mag/ps3/game.psarc.sdat
    so rename another *.sdat and made the folder run/mag/ps3/
    then it decrypts it
    :)
    got it from here
    *********************************np/BCES00818/BCES00818-ver.xml
    now first when i debugged the patched the target was looking for game.psarc.sdat
    it gave an error sinse it wasent there.
    so i replaced the game.psarc.sdat with files that was finallyzes encrypted , just rename the files i wanted to game.psarc.sdat then in debugger,do core dump extract the sdat decrypted.
    Last edited by zadow28; 09-30-2012 at 04:23 PM.

  2.          
  3. The Following 2 Users Say Thank You to zadow28 For This Useful Post:

    Olympiacos (09-30-2012), Yuu (09-30-2012)

  4. #52
    Senior Member
    Join Date
    Jul 2011
    Location
    Giza - Egypt
    Posts
    226
    Total Thanks Given
    74
    Total Thanks Received
    373
    Total Thanked Posts
    142
    Quote Originally Posted by zadow28 View Post
    forgot

    i manages to dump sdat packed files also
    Code:
    Mini Debug Agent Version 4.2.1 (62) (Built - Jun 29 2012 21:23:18)
    [TM] Load: /app_home/C:\Users\Zadow\Downloads\EP9000-BCES00818_00-MAGPATCH00000001-A0212-V0100-PE\BCES00818\PS3_GAME\USRDIR\E
    BOOT.BIN
    Available memory (pre-allocation of pools) 212819968 out of 221249536
    ###Running in Retail mode. 8 M 8429568 bytes taken for code/PRXs.###
    [NP Debug] NpBasic: NPWR00380_00
    cellGameGetParamString(TITLE_ID) failed; err=0x8002cb21
    cellGameGetParamString(TITLE) failed; err=0x8002cb21
    cellGameGetParamString(VERSION) failed; err=0x8002cb21
    System title ID: 'NPUA70052'
    System boot type: kSystemBootTypeDebugger
    System paths:
        kBootContentInfoPath        '/app_home'
      * kBootUserDirPath            '/app_home'
        kGameDataContentInfoPath    '/dev_hdd0/game/NPUA70052'
        kGameDataUserDirPath        '/dev_hdd0/game/NPUA70052/USRDIR'
    System boot attribute: kSystemBootAttrDebugger
    PatchLoader:: looking for patch files in '/app_home/patches'
    FileManager::LoadVolumes: loading run/mag/ps3/game.psarc.sdat
    FileManager::LoadVolumes: failed to find run/mag/ps3/main.psarc
    MAPS ip mag.ps3.online.scea.com
    MAPS tcp port ****
    MAPS udp port ****
    
    got this error at first FileManager error cant loacte run/mag/ps3/game.psarc.sdat
    so rename another *.sdat and made the folder run/mag/ps3/
    then it decrypts it
    :)
    got it from here
    *********************************np/BCES00818/BCES00818-ver.xml
    now first when i debugged the patched the target was looking for game.psarc.sdat
    it gave an error sinse it wasent there.
    so i replaced the game.psarc.sdat with files that was finallyzes encrypted , just rename the files i wanted to game.psarc.sdat then in debugger,do core dump extract the sdat decrypted.
    Hi Zadow how are you my friend?
    You does not need all this steps to just decrypt SDAT files.
    You can use this application (here) to do this.
    Also you can look at this article it take about SDAT decryption and this code is tested and work fine.
    You can build your app to decrypt any SDAT files and run it in any DEX or CEX with CFW console.
    .sdat files (playstation 3) decryption method

  5. The Following 2 Users Say Thank You to Abkarino For This Useful Post:

    kilkip (10-01-2012), Yuu (10-01-2012)

  6. #53
    Member
    Join Date
    Aug 2012
    Posts
    37
    Total Thanks Given
    45
    Total Thanks Received
    169
    Total Thanked Posts
    35
    The games that needs to run as emu, actully dont.

    After you build the emu in ps3gen, press verify
    Then select emu you just build. then select all files and folders then decrypt.

    Now in Target manager set app _home. to the folder you created.
    IN release mode play via xmb.

  7. The Following User Says Thank You to zadow28 For This Useful Post:

    chr15m (10-05-2012)

  8. #54
    Junior Member
    Join Date
    Dec 2012
    Posts
    1
    Total Thanks Given
    0
    Total Thanks Received
    0
    Total Thanked Posts
    0
    I want to debug call of duty 3 and other games , what things I need? I'm sorry but I have not clear
    if someone is kind enough to tell me

    - PS3 DEX
    - CFW 3.55????
    - softwares???
    - work in CEX to DEX consoles?
    thanks
    Last edited by luxox_18; 12-08-2012 at 12:41 AM.


 
Page 6 of 6 FirstFirst ... 456

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
EachGame