Deank, thank you for your greate work!
Can I ask to you to add something:
I have a small child. He play on PS3. I have did lock_display_mode=7, fullpng=7 in options.bin. But he often press triangle or square (not X) button when he choose the game in mm menu. Can you add the small function in options.bin to enable\disable square and tringle menubutton (where I can delete/copy/update game/bd mirror/direct acces and so on in multyman's game menu?
You can add "kid_protection=1" in the options.bin file manually and FTP it to mM (while mM is not running). It will lock it from accessing these functions.
If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.
I see 4.10 is up. Thanks Deank. Looks like the server is getting hammered!
I, like everyone else apparently, am downloading this now. Only going to take another 72 Minutes........
Thanks very much for this DeanK, getting my files together to do the dex switch but could you please be a little more specific about the bdemu stick thing? I honestly don't know where you get the time hammering out updates like this steady, but really appreciate it!!
* Added full support for 4.21REX (REBUG) firmware
* Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
* Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
* Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
* Added support for flashing 256MB NAND *.EID0.NANDBIN backups
* Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility
IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).
It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).
Here is the readme:
If you do not want to waste a whole USB HDD you can use a
small 512MB USB STICK to emulate your broken BD-ROM.
Needed:
* PC and PS3
* USB stick/drive (512MB minimum size)
* Disc Image Generator Software (ps3gen)
* PLAYSTATION3.iso Dummy BDEMU image
* 4.21CFW REBUG (REX) operating in DEX mode with DEX lv2_kernel (FULL DEX MODE)
* Connect a USB HDD to be used for BDEMU
* Start "Disc Image Generator for Playstation3" (ps3gen)
* Click "Show" button in the top right-hand corner
* Click "Select File..." button
* Locate and select "PLAYSTATION3.iso" provided in this archive
* Click "Save / Emu ..." button
* Select "Write Image to BD Emulator HDD"
* Select your BDEMU USB HDD
* Pick a slot from the list and click "Write Image"
=====
On your PS3 with 4.21REX CFW and multiMAN 04.10.00 installed:
* Install "Rebug Toolbox 02.00.00" and launch it
* In SELECTOR: REBUG MODE / DEBUG XMB / DEBUG MENU
* In DEX/CEX: Flash your DEX EID0 NOR/NAND file (DEX-FLASH.EID0.NORBIN or DEX-FLASH.EID0.NANDBIN file on /dev_usb000 stick)
* Quit Toolbox and reboot your PS3
* In XMB "Settings" go to "Debug Settings" and set "Blu-ray Disc Access" option to "BD Emulator (USB)"
* Turn off your PS3
* Connect the BDEMU USB HDD drive/stick to the right-most port (/dev_usb000) - the port closest to the BD-ROM drive
* Turn on your PS3
* You should see "PLAYSTATION(R)3" Game Disc mounted in XMB Game column
* Start multiMAN 04.10.00+, load a game from internal HDD or external USB HDD connected to another port. Do not unplug the BDEMU USB drive.
* Start your game from the Disc Icon in XMB.
Done.
In the pictures below you can see how it looks when you boot your PS3 with the dummy disc game, if you start it and if you mount a game with mM (Assassin's Creed III used as example) and check XMB
Last edited by deank; 11-03-2012 at 06:45 PM.
Reason: Link Updated
If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.
Awesome Deank, thanks again. Have to wait to test until the morning as it's family night tonight with my wife and kids now. Never done a cex->dex conversion, but it sounds pretty straight-forward with Rebug 4.21 REX....
multiMAN v4.10.00 Release with REX (REBUG) Support
Well soon after REBUG released their CFW package, multiMAN developer deanK is on the ball, and released a new version v4.10.00 which adds support for REX v4.21 and improves some other functions.
04.10.00
Added full support for 4.21REX (REBUG) firmware
Added support for 4.21REX in DEX full mode (DEX flash + DEX lv2 kernel)
Added support for PS1 disc backups for 4.21REX CFW in DEX/DEX mode
Added support for direct-disc-access for 4.21REX CFW in DEX/DEX mode (data CD/DVD/BD discs)
Added support for flashing 256MB NAND *.EID0.NANDBIN backups
Users with broken BD drives can use 4.21REX in DEX mode with fake BDEMU stick/image for 100% game compatibility
IMPORTANT NOTE: If you're using DEX mode in 4.21REX, use this CEX version of mM (do not install the reguar DEX mM which is only for official dex firmwares).
This package also includes:
Rebug Toolbox 02.00.00
c2d + openssl
DUMMY_BDEMU.rar
About DUMMY_BDEMU:
It is to help users with broken BD-ROM drives (which have a working logic board and married to the PS3). A lot of games have issues when started from /app_home or using "Direct Boot", that's why this is the BEST solution for such users. You will have to be on 4.21CFW REBUG (REX) with DEX Target ID flash and DEX LV2 Kernel (full DEX MODE).