I thought to mine that has not the backward compatibility. Is it in the future possible to integrate in mM or in the last 4.30/4.31 CFW a software emulator ?
Everything is possible, given enough time and effort, but what would be the point? PS2 software emulation on PS3 is awful.
If you want to play PS2 on PS3, then buy a launch model. The end.
multiMAN 04.19.04 update is now available online and in the WEB column.
* Added support for BIN+CUE PS1 games with AUDIO tracks
* Added Smooth/Full-Screen options for PS1 games in "Settings"
* Added 4 new translation labels
* Updated Showtime to 04.01.480
* When creating backups from PS1 discs, CUE+BIN+toc files will be created
* Improved PS1 CUE files processing
* Updated 8 language files
The LBA boundary after the last track is calculated using the size of the BIN and the sector size, so the CUE directive REM LEAD-OUT MM:SS:FF is not necessary.
It supports both CUE information with PREGAP included or not and FILE directive is ignored, so don't bother to manually edit your CUE files. For example here are two different variants of a CUE file for NFS, which produce the same binary payload for the ATAPI response:
Without PREGAP directive:
Code:
FILE "Need for Speed Porsche.BIN" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
INDEX 01 29:52:40
TRACK 03 AUDIO
INDEX 01 31:44:66
TRACK 04 AUDIO
INDEX 01 33:53:40
TRACK 05 AUDIO
INDEX 01 36:16:70
TRACK 06 AUDIO
INDEX 01 38:18:31
TRACK 07 AUDIO
INDEX 01 40:32:72
TRACK 08 AUDIO
INDEX 01 42:54:30
TRACK 09 AUDIO
INDEX 01 45:13:16
TRACK 10 AUDIO
INDEX 01 47:34:35
TRACK 11 AUDIO
INDEX 01 50:06:03
TRACK 12 AUDIO
INDEX 01 52:38:53
TRACK 13 AUDIO
INDEX 01 55:07:05
TRACK 14 AUDIO
INDEX 01 57:29:39
TRACK 15 AUDIO
INDEX 01 60:03:39
With PREGAP directive:
Code:
FILE "Need for Speed Porsche.BIN" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 29:50:40
TRACK 03 AUDIO
INDEX 00 31:40:66
INDEX 01 31:42:66
TRACK 04 AUDIO
INDEX 00 33:49:40
INDEX 01 33:51:40
TRACK 05 AUDIO
INDEX 00 36:12:70
INDEX 01 36:14:70
TRACK 06 AUDIO
INDEX 00 38:14:31
INDEX 01 38:16:31
TRACK 07 AUDIO
INDEX 00 40:28:72
INDEX 01 40:30:72
TRACK 08 AUDIO
INDEX 00 42:50:30
INDEX 01 42:52:30
TRACK 09 AUDIO
INDEX 00 45:09:16
INDEX 01 45:11:16
TRACK 10 AUDIO
INDEX 00 47:30:35
INDEX 01 47:32:35
TRACK 11 AUDIO
INDEX 00 50:02:03
INDEX 01 50:04:03
TRACK 12 AUDIO
INDEX 00 52:34:53
INDEX 01 52:36:53
TRACK 13 AUDIO
INDEX 00 55:03:05
INDEX 01 55:05:05
TRACK 14 AUDIO
INDEX 00 57:25:39
INDEX 01 57:27:39
TRACK 15 AUDIO
INDEX 00 59:59:39
INDEX 01 60:01:39
2) Adds syscall37 to handle copying of the response from lv2 memory to the ps1_emu:
3) In the patched ps1_emu.self the extended ATAPI 0x43 request is redirected to syscall37 and proper track information is returned (this version of the patched ps1 emulator is not compatible with Iris).
mM will accept ISO/BIN/MDF/IMG files with or without an accompanying CUE file. In case of no cue - mM will create a 'data-track-only' payload. For best compatibility always use CUE files with your images.
This is still a dirty way of enhancing the compatibility, but will do for now. Probably Estwald with come up with a much better solution very soon, because this one is limited to the ps1_emu.self only and multidisc games with audio tracks may have issues with the in-game CDA playback when switching to disc 2/3/4.
=================================================
I'll appreciate any reports of games which had issues and now are fixed.
Tested already: NFS:Porsche, NFS4, Wipeout 3, GTA:London - all work with in-game CDA audio.
Last edited by deank; 02-04-2013 at 11:41 AM.
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so how do I make MM only list the .cue files? When I just updated it still sees all the tracks, MK 3 has about 60+ audio tracks! Do I need to refresh or something?
Either way, awesome job, I love MM it is a prime of example of why homebrew should be allowed on all consoles from launch. I wish we had a Wii port...
ONE CUE + ONE BIN. Games with multiple BIN files are not supported. You must convert your rips in the proper format - again - one cue sheet + one bin(ary) file.
Last edited by gDrive; 02-03-2013 at 02:34 PM.
If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.