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  1. #81
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    Quote Originally Posted by modrobert View Post
    Yes, I agree, the Xbox1 still reign supreme when it comes to emulators.

    My point is that playing the latest PS3 games on a hacked system with homebrew will always be a cat and mouse game with Sony, lately a lot more cat than mouse, it's just a bad compromise.

    BTW: I still miss tehskeen.
    Detecting this drive modification may be more trickier for them then just releasing a new firmware with newer keys. I hope this device has a flash capable firmware in case they do develop a method to detect it. I'm also going to enjoy this is a true hardware modification and other then a select few consoles whose firmware is fully exploited will be a proper solution. Being able to purchase and install it will show who can mod and who can, well, complain they can't. Besides that fun stuff I'll probably get one if it's cheaper then sending my machine to a factory to have the BD-ROM repaired (I was quoted $99 + S&H).

    I don't think anyone misses tehskeen more then I, but alas there's too many fish in the sea now to start over and the bottom feeders are far too nasty to cater to. Thanks though

    Quote Originally Posted by Enzomatrx
    ...
    I have no problem running the XBOX1 emulators in 720p which is enough as there is barely any difference between that and the emulators I have on the HTPC. I only use the HTPC for Dolphin, MAME, ePSXe and PCSX2 mainly, but the experience cannot be compared to the streamlined XBOX1 emulators. The PS3 emulators do what they do, but also cannot compare.
    Last edited by brakk3n; 10-11-2012 at 02:52 PM.


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  4. #82
    multiMAN Developer
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    ps3

    Just as a simple POC, here is mM repackaged as PS3 Game Disc (Game):

    multiMAN [RETAIL and MASTERDISC].rar (33.27MB)
    http://www.sendspace.com/file/rk7afq

    multiMAN 04.06.02 [MD].iso is a MasterDisc ISO (encrypted)
    multiMAN 04.06.02.iso is a regular ISO (not encrypted, but may require disc-layer-encryption to be added)

    Contents:
    Code:
    \PS3_DISC.SFB
    
    \PS3_UPDATE
    \PS3_UPDATE\PS3UPDAT.PUP
    
    \PS3_GAME
    \PS3_GAME\ICON0.PNG
    \PS3_GAME\PARAM.SFO
    \PS3_GAME\PS3LOGO.DAT
    
    \PS3_GAME\USRDIR
    \PS3_GAME\USRDIR\EBOOT.BIN
    \PS3_GAME\USRDIR\GAMEDATA.DAT
    If you somehow find a way to burn it to a genuine PS3 disc or use another way of redirecting your BD-Drive to an ISO you'll see how it works. It behaves as a regular PS3 game, it doesn't require a previous mM installation (like regular games), installs the 'game data' to the internal hdd and works the same way as if installed as a package/npdrm (.pkg). Tested and works with firmwares which support ISO loading.

    It is just a simple proof that any homebrew app can be 'converted' to game-disc version, provided the homebrew authors are interested.

    Good luck.
    Last edited by deank; 10-11-2012 at 03:22 PM.
    If you like multiMAN or multiAVCHD, support the development with a small donation. Click here.

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  6. #83
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    Quote Originally Posted by Olympiacos View Post
    1)we don't know the release date
    2)we don't know the price.i think that it will be 100-150 euro and I am telling that because the ps3 doesnt have 'ce4va' so the price will highest that the Xbox 360..
    3)in 2 weeks we will have the new cfw For FREE... F O R F R E E
    So what's the point about 3key when is out I think it will be in about 3 months and if it can play the new games into the new slim ps3 then we all are going to buy it.. Until then let's hope that the anonymous well known developer will release the cfw.. The ps3scene deserves something for free.
    Sorry, but how can you be sure about the 3rd point?

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  8. #84
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    Looks like development was done for "IDE" like PS3 drives, it means old models, this models are hackable anyway.
    Slim unhackable models like last 250x and 300x series have Laser flat cable connected directly to motherboard so this device will not work. same for ultra slim model.
    How about to show us this device working on ultra slim PS3 ? then it will be a good news.
    I can't see any point to buy it for old fat ps3 if I can hack it without this device, yes maybe PSN will work... anyway get to work on ultra slim then will talk.

  9. #85
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    Quote Originally Posted by deank View Post
    Just as a simple POC, here is mM repackaged as PS3 Game Disc (Game):

    multiMAN [RETAIL and MASTERDISC].rar (33.27MB)
    http://www.sendspace.com/file/rk7afq

    multiMAN 04.06.02 [MD].iso is a MasterDisc ISO (encrypted)
    multiMAN 04.06.02.iso is a regular ISO (not encrypted, but may require disc-layer-encryption to be added)

    Contents:
    Code:
    \PS3_DISC.SFB
    
    \PS3_UPDATE
    \PS3_UPDATE\PS3UPDAT.PUP
    
    \PS3_GAME
    \PS3_GAME\ICON0.PNG
    \PS3_GAME\PARAM.SFO
    \PS3_GAME\PS3LOGO.DAT
    
    \PS3_GAME\USRDIR
    \PS3_GAME\USRDIR\EBOOT.BIN
    \PS3_GAME\USRDIR\GAMEDATA.DAT
    If you somehow find a way to burn it to a genuine PS3 disc or use another way of redirecting your BD-Drive to an ISO you'll see how it works. It behaves as a regular PS3 game, it doesn't require a previous mM installation (like regular games), installs the 'game data' to the internal hdd and works the same way as if installed as a package/npdrm (.pkg). Tested and works with firmwares which support ISO loading.

    It is just a simple proof that any homebrew app can be 'converted' to game-disc version, provided the homebrew authors are interested.

    Good luck.
    Here's some mirror links for those who want it:

    multiMAN [RETAIL and MASTERDISC].rar (33.27MB) - Mediafire
    multiMAN [RETAIL and MASTERDISC].rar (33.27MB) - 2Shared
    multiMAN [RETAIL and MASTERDISC].rar (33.27MB) - Gamefront

    ...and as always, thanks Dean!

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  11. #86
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    Quote Originally Posted by deank View Post
    Just as a simple POC, here is mM repackaged as PS3 Game Disc (Game):

    multiMAN [RETAIL and MASTERDISC].rar (33.27MB)
    http://www.sendspace.com/file/rk7afq

    multiMAN 04.06.02 [MD].iso is a MasterDisc ISO (encrypted)
    multiMAN 04.06.02.iso is a regular ISO (not encrypted, but may require disc-layer-encryption to be added)

    Contents:
    Code:
    \PS3_DISC.SFB
    
    \PS3_UPDATE
    \PS3_UPDATE\PS3UPDAT.PUP
    
    \PS3_GAME
    \PS3_GAME\ICON0.PNG
    \PS3_GAME\PARAM.SFO
    \PS3_GAME\PS3LOGO.DAT
    
    \PS3_GAME\USRDIR
    \PS3_GAME\USRDIR\EBOOT.BIN
    \PS3_GAME\USRDIR\GAMEDATA.DAT
    If you somehow find a way to burn it to a genuine PS3 disc or use another way of redirecting your BD-Drive to an ISO you'll see how it works. It behaves as a regular PS3 game, it doesn't require a previous mM installation (like regular games), installs the 'game data' to the internal hdd and works the same way as if installed as a package/npdrm (.pkg). Tested and works with firmwares which support ISO loading.

    It is just a simple proof that any homebrew app can be 'converted' to game-disc version, provided the homebrew authors are interested.

    Good luck.
    Hi Deank, can you tell us more what you mean to burn it to a genuine PS3 disc? Do you mean that burn it to a BDR?

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  13. #87
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    Quote Originally Posted by nemo View Post
    Hi Deank, can you tell us more what you mean to burn it to a genuine PS3 disc? Do you mean that burn it to a BDR?
    Both are ISO files and are meant to be booted by this new device which loads it's ISO files from a USB HDD - so no burning required.

    Quote Originally Posted by LordX
    Looks like development was done for "IDE" like PS3 drives, it means old models, this models are hackable anyway.
    Slim unhackable models like last 250x and 300x series have Laser flat cable connected directly to motherboard so this device will not work. same for ultra slim model.
    How about to show us this device working on ultra slim PS3 ? then it will be a good news.
    I can't see any point to buy it for old fat ps3 if I can hack it without this device, yes maybe PSN will work... anyway get to work on ultra slim then will talk.
    Indeed if the cables go directly from the BD-ROM to the MB without any type of connector then it would be impossible to plug in the hi-jack PCB. You may not find any value in using this on "phat" CFW consoles, but if I were to purchase one I would use the CFW to grab the BD-ROM keys (per the requirement) and flash OFW as PSN and having the latest STABLE/NON-HACKED OFW allowing me to play any game by simply copying it would be of more value to me then having to mess with patches, converting to CEX->DEX and back, lack of a persistent PSN connection and using firmwares that have been tampered with. The software solution for playing backups is limited and requires time and effort to get the game you want playing. No testing patches that might not work, no long conversions, very little risk of bricking due to a small mistake. I just prefer a solid hardware solution that boots disc images over a spiderweb of software anyday. I'm also sure it'll be a hit for local resellers as supporting customers you've flashed CFW with is a constant pain in the arse and with PSN back in play I'm sure they'll sell like hotcakes.


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  15. #88
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    Quote Originally Posted by TomatOsaUce View Post
    This will need a 1:1 copy of a disc meaning your repacked ISOs would fail



    This REALLY doesnt interest me at all but at least it is not just re-drm'ing EBOOTs.. this is a genuine hack that can only be achieved through hardware.. the hardware itself may be way overpriced but I see them as different.. as boring but different
    Not really, I can play Iso files using Cobra so hardware is not needed( clarification Cobra only patches memory, technically the dongle is not needed, it just acts as a key. My point here is that if the ability is just a simple code patch that technically could be part of the cfw without the dongle, then hardware is not needed. Also detractors claimed the Cobra was not needed when they bitched about it). Not to mention playing backups in general. This hardware will be obselete if we get a new cfw. Similar to in the wii Scene with the wode, in short if you only want wii game backups, it is unnecessary and would only benefit those without something like homebrew channel. But for PS3 you need to be on a homebrew enabled cfw to even install it making it for a lot of people a step back (unless homebrew does actually work as an iso, still too soon to make the call). If people were consistent in their desire to not be able to buy things (and it all goes back to the $$$ in the end), they would be outraged that anyone would consider selling an odde. Just like people were in the wii scene. Just like in the ps3 scene with Cobra (anyone remember the shitstorm with that?). I remember when Cobra came out, people were like "hardware is not needed! Release software!" At the end of the day it was all about them KNOWING you couldn't release software AND make money without some other form of enforcement. They would prefer a Ubisoft type of DRM where you have to be online all the time as opposed to inserting a dongle at boot time. Then when True Blue came out. It started all over again. "Hardware is not needed! Release software!" This one was ten times more potent in drawing their fury though as it had only one way it could play newer games, not have to worry about becoming obselete within a week AND making money (there it is again). Of course they could sell the eboots, but this would not serve them because of these things. 1. Sure they could make a killing IF everybody only bought the eboots from them, but chances are this would only make people more angry. 2. That also assumes that either with no protection, everybody is okay with paying (clearly they were not) and will not share the eboots or try to resell them on the internet, meaning they make a few bucks, but are largely forgotten while others make a killing becoming resellers (and though anti-drm crowds love their high horses, they are usually the first ones to support the lone reseller). Similar to two crack dealers, one lone guy on the street corner and the guy selling it from his makeshift office. One carries more authority and is less likely to gain support, while the other looks pitiful enough people may be willing to just let it slide. People cried ReDRM even though the "nonReDRM" eboots hadn't just disappeared. The end user was not affected by any DRM if they bought a TB. If they hadn't bought one they couldn't play TB eboots, BUT they could still find the original "untouched" eboots either on disc or from scene releases. This brings it back to $$$ again, as many specifically stated that they didn't think they should spend any money or that $60 was too much. This was further proven when the clones started showing up. Being only just a few dollars cheaper, yet still they had their support... a lot from anti-DRM folks. Already with that they showed themselves not to be consistent. Because the only thing that changed was who you bought the dongle for and that it played less games. Then the next clone came out a bit cheaper than the last, yet also as before playing less games than before. This scooped up some more of the supposed "Anti-drm" crowd. With both of these dongles, they used True Blue eboots. Where was the cry of ReDRM? There wasn't one, they were too busy shouting their justification that the clones were sticking it to TB or that it was $cheaper$. They were just as hindered as if they had a TB, and the clones had even more hindrances since they played less games. The value they were paying per game was going up the further down they went with clones.

    Looking at the evidence I would conclude that either they have no problem with DRM, the real problem is money. Anytime DRM comes into play it is always for things they either consider unnecessary (i.e. meaning they don't want it) or for things they really want, but are too cheap to pay for. They're complaints would hold merit if they were complaining about True Blue selling eboots and then later demanding more money or using some enforcement that was detrimental or very inconvenient ala Always online like Ubisoft tends to use. But it didn't because True Blue was not selling eboots but a dongle that patched the ps3 memory just like Cobra did and it had as a main feature to play games that had their original eboots swapped out for eboots that had been encrypted to work with True Blue, by True Blue, but because non tb eboots are no harder to find than before non tb customers were unaffected. And then finally after TB's demise, we see nontb eboots. And we could have gotten them one of two ways. 1. We crack nonTB eboots. If that was the way then we wasted all of that time bitching about TB when the solution was still in the same place as always. Not to mention that is what I said we should have been doing in the first place since Tb's main existence was based on the scene's inability to take care of itself. Learning the full method would future proof us after TB was gone. was 2. We crack TB eboots. If that was the way, then for all of the bitching TB actually helped more than we give credit for. Also if this was the case, then I don't think we would have as much, since we still wouldn't know how to do the rest. Even this would still put more of the thanks (and blame) on TB because if their security was easier to crack than Sony's then they helped us, even if they didn't mean to in that way. I do think the scene knows how to crack more than TB games. And I am glad for that, the problem I think though is that the scene has known for a very long time. A lot of the people bitching the most about TB that didn't gravitate towards the clones had no need for any of them because they knew for the longest how to play the games. They talk the talk, but would never walk the walk. Because though they wear the badge of open source, they are lying, to others and to themselves.

    The "open source" supporters will turn on this team the second cfw arrives.

    P.S. Whatever happened to OtherOS? That was a big complain against Cobra and TB because they didn't come with OtherOS support by default (and I don't think anybody tried patching them in either so they just bitched about that as well). Why so forgiving now? You won't be able to use OtherOS if on OFW, yet this product will be of no real use unless you are on the latest OFW? Guess that was an anti-dongle thing.
    Last edited by AlbedoAtoned; 10-12-2012 at 12:21 AM. Reason: clarification

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  17. #89
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    Thanks Brakk3n for your answer, i just want to know what he mean by ' If you somehow find a way to burn it to a genuine PS3 disc" QUOTE=brakk3n;53887]Both are ISO files and are meant to be booted by this new device which loads it's ISO files from a USB HDD - so no burning required.



    Indeed if the cables go directly from the BD-ROM to the MB without any type of connector then it would be impossible to plug in the hi-jack PCB. You may not find any value in using this on "phat" CFW consoles, but if I were to purchase one I would use the CFW to grab the BD-ROM keys (per the requirement) and flash OFW as PSN and having the latest STABLE/NON-HACKED OFW allowing me to play any game by simply copying it would be of more value to me then having to mess with patches, converting to CEX->DEX and back, lack of a persistent PSN connection and using firmwares that have been tampered with. The software solution for playing backups is limited and requires time and effort to get the game you want playing. No testing patches that might not work, no long conversions, very little risk of bricking due to a small mistake. I just prefer a solid hardware solution that boots disc images over a spiderweb of software anyday. I'm also sure it'll be a hit for local resellers as supporting customers you've flashed CFW with is a constant pain in the arse and with PSN back in play I'm sure they'll sell like hotcakes.[/QUOTE]

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  19. #90
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    PSN ID: http://techbliss.org/
    Albedo you're wrong in a big way, YES its trivial to make any CFW play ISO files.
    Why? Because we can make the machine do what we want.. we have that level of power with the hack.
    Show me ANY console that you can play ISO files on OFW online.
    The software on the hardware of these things is about 2 things, the USB2SATA and simulating the commands and info sent back and forth between the motherboard and optical drive.
    Unless you believe a bit of software can be coded to sit in the ribbon and do all that AND direct it to the internal HDD on OFW... well we all know that is NOT going to happen don't we.

    I didn't read every line because huge blocks of text give me a headache but I think I saw you going on about this being made useless when the cfw comes out and also the DRM haters..
    This is for different people than CFW people, this is for people who want to always play their "backups" online.
    This WILL be a solution for newer slims very soon. This is FW 'unindependent' meaning it will work on future FWs most likely sooner than Cyberskunk can update his CFW.
    This hardware IS necessary to use this hack so is in NO way comparable to TB or Cobra

    PS: Just to clarify, this is a TOTALLY different hack to anything that there has been in the PS3 scene before.. Dont compare it to anything in the Wii scene.
    This is directly comparable to the same thing in the 360 scene.
    One would have suggested that with both disc backups and Jtag/RGH these would have been redundant in that scene also.. but no this is a genuine other option.
    Is it one I would choose? Hell no, it bores me senseless but at least it is a genuine hack and NOT just a DRM money making venture.
    (BTW I do think the hardware is way overpriced)
    Last edited by TomatOsaUce; 10-12-2012 at 06:11 AM.

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