Olygame


ModChipCentral

Results 1 to 6 of 6
  1. #1
    Administrator
    Join Date
    Jun 2011
    Location
    Tropical Island
    Posts
    1,785
    Total Thanks Given
    210
    Total Thanks Received
    6,153
    Total Thanked Posts
    1,362
    Gamer IDs

    Gamertag: garyopa PSN ID: opagary

    PS3 On-Screen Keyboard - Code Released by Blipi for Developers

    Blipi, a Spanish developer over at DemonHades, and also helping with the JFW-DH project, has released today his open-source-code for a OSK (On-Screen Keyboard) which could be very useful for other 'homebrew' PS3 developers in producing apps that need more then just normal controller inputs!

    Here is a short video demo produced by Blipi:


    Well, I thought that maybe someone of interest. It is designed for programmers and a framework in C++.

    This is an OSK (On-Screen Keyboard) for the development of homebrews. Since I did not get to show the PS3 by PSL1GHT OSK decided to make one. Thinking about thinking I decided that maybe someone else saw this, so I decided to share my work:

    It is released under GNU GPL, under which you can freely use the code, but any modification is above code should be released or before uploading it to the repository or enviandomela to me for the climb.

    Is still in development, so has a lot of functionality to be added yet.

    I hope to serve you,
    Blipi
    Official Project Site: https://bitbucket.org/blipi/oosk-openosk

    NEWS SOURCE: http://www.demonhades.org/foro/viewt...p?f=282&t=5010

  2.          
  3. The Following 6 Users Say Thank You to GaryOPA For This Useful Post:

    gDrive (03-15-2012), manster (09-04-2011), MOST Hated (09-04-2011), Rautz (09-04-2011), xPreatorianx (09-04-2011)

  4. #2
    Member
    Join Date
    Jun 2011
    Posts
    70
    Total Thanks Given
    49
    Total Thanks Received
    36
    Total Thanked Posts
    19
    Can be really cool if throught XMB or apps we can have easily a Japanese keyboard and switch for the English.
    Unfortunatly, each keyboard is stick to the language setting on xmb, it s quite inconvenient on the web browser since not only me use my ps3 and need also sometime to use the keyboard and back to English.
    Thanks you for the news.
    Twinaphex is crunchy back: best news of the month (and we have got fews eboots bones news , jb2, lv0 etc...)

  5. #3
    Member
    Join Date
    Jul 2011
    Posts
    39
    Total Thanks Given
    4
    Total Thanks Received
    125
    Total Thanked Posts
    26
    Current version's video:
    http://www.youtube.com/watch?v=EA1yn...layer_embedded


    Enjoy =)

  6. The Following 2 Users Say Thank You to blipi For This Useful Post:

    Mack (09-04-2011), manster (09-05-2011)

  7. #4
    Member
    Join Date
    Jun 2011
    Posts
    70
    Total Thanks Given
    49
    Total Thanks Received
    36
    Total Thanked Posts
    19
    Ok, watched the video... and I remenber the Squarepusher words about the non necessary of using everytime the psl1ght.
    Anyway, good job and really good idea to have think about it.
    Can we imagine the mod of the native virtual keyboard (swtich to others type without changing systeme language or the weird predictive text dictionary (and the way to delete)?
    Twinaphex is crunchy back: best news of the month (and we have got fews eboots bones news , jb2, lv0 etc...)

  8. #5
    Member
    Join Date
    Jul 2011
    Posts
    39
    Total Thanks Given
    4
    Total Thanks Received
    125
    Total Thanked Posts
    26
    As long as someone keeps developing it, it is possible to do everything. Adding more languages would be a question of adding unicode charset (wchar on cpp) and reworking the way strings are handled. Not much work really.

    But, as this is part of my project RNA and I do not need multi-lingual support for it, I'm not planning on adding it. As I said, it's GNU code, so anyone should be able to do it and share the work.

    I'll just add a few more special characters and I'll be done with it. That's all I need and it should be more than enough for anyone who whishes to continue developing it.

  9. The Following User Says Thank You to blipi For This Useful Post:

    manster (09-05-2011)

  10. #6
    Member
    Join Date
    Jun 2011
    Posts
    70
    Total Thanks Given
    49
    Total Thanks Received
    36
    Total Thanked Posts
    19
    Thanks you for the answer and good luck with your project and futures ones ( coding and others)
    Twinaphex is crunchy back: best news of the month (and we have got fews eboots bones news , jb2, lv0 etc...)


 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
EachGame