So, one of the features of Sony's just released Firmware v4.40 for the PS3 will be the ability to download content purchased from the online store to the console.
To be activated in a few weeks.
It looks like the recently released PS3 firmware update 4.40 besides bringing support for the RC-S380 NFC reader in Japan will also enable users to download content purchased from PSN's online store to their consoles.
The feature will be available from May. According to the official PS website:
- "System software update 4.40 will allow users to download content purchased from our online store to their PS3. This feature is not available yet and will be activated in May 2013.
Keep an eye on eu.playstation.com for a detailed guide explaining how to make the most of this feature.
- The wireless stereo headset (CECHYA-0080 / CECHYA-0086) and the stereo headset (CECHYA-0088) now support PlayStation 2 Classics that have been downloaded from PlayStation Store.
- System software stability during use of some features has been improved."
Sony launched the PSN web store in Europe in December and in the US in January. It allows users to purchase content which is then added to their PS3 or Vita download lists, although purchases cannot yet be set to automatically download.
Now the big question is, when Sony finally flips the switch to bring this new v4.40 'feature' online in few weeks, is that going to cause any unforeseen future troubles for those already using CFW v4.40 consoles on PSN?
PS2 classics can now be booted up via multiMAN, with special thanks to flat_z and IngPereira
DeanK has been hard at work once again and he has now released multiMAN 04.30.00, which now supports "various 4.40CFWs", and now aids in booting up PS2 games with the game images encrypted and named as "ISO.BIN.ENC" in conjunction with Captain CPS-X's "PS2 Classics Placeholder" application, by linking the ISO to the PS2-dedicated application, and thus, the "PS2 Classics Placeholder" application needs to be installed in order for it to work.
Here you have the BETA / Test build of PS2 Classics Manager v1.0. This release is not the final version, this is a working build, but it has a couple of things that need to be enhanced to work better and cleaner.
NOTE: Be aware that this release doesn't support EXTERNAL games.
I - PS2 CLASSICS PLACEHOLDER
Before using this application you MUST read the following guide, because this application depends on PS2 Classics Placeholder and the converted ISOs.
Inside the PS2 Classics Placeholder R2 RAR I included 2 VME (SCEVMC0.VME, SCEVMC1.VME) files to be used for your converted ISOs, they are clean. Keep reading to understand how to set them up properly for each game.
III - CLEAN UP
If you already have my previous release of the PS2 Classics Placeholder, make sure you remove any ISOs you put inside the USRDIR directory and remove / uninstall it from XMB. Then install the latest R2 release of the placeholder PKG.
On XMB go to "Game->Save Data Utility (PS2)->PS2 Classics Placeholder" and delete it.
SETTING UP PS2 GAMES
I - LOCATION
PS2 games have to be placed in the following directory on your PS3:
II - DIRECTORY NAMING
Game directories should be named following this example:
[GAME-ID] GAME NAME
Example: "/dev_hdd0/PS2ISO/[SLUS-20312] Final Fantasy X"
Future builds of PS2 Classics Manager will use the naming standard to look for information of the game on a custom database. If you don't name your directories correctly then you will not benefit from this future feature.
III - DIRECTORY STRUCTURE
There are 4 important things you must have inside every game directory:
Note 1: USE THIS DIRECTORY STRUCTURE IF YOU WANT TO AVOID POSSIBLE ISSUES, IT JUST TAKES A COUPLE OF SECONDS.
Note 2: If you use high resolution covers they will take some seconds to load, this can impact performance so it is recommended to use 480p PNGs
PS: I will now go to sleep since its 5AM here xD. Tomorrow (or I should say today lol) I will be a bit busy doing some homeworks but after I'm done with them I will keep working on PS2 Classics Manager
Sony released OFW v4.40, within hours it was figured out there was no major changes like 'new keys', so developers went to work right away, rip the sucker apart and produced new CFW PUP's for PS3 users to install, and 'hot on track' of all this was 'DeanK' like always and has produced a new 'multiMAN' update that fully supports CFW v4.40 users.
Originally Posted by deank
The online version of mM is updated to support 4.40CFW. Rogero/Rebug can use it to test their upcoming firmwares. It doesn't have lv2 mem protection patched in LV1, but other than that all the stuff is there: BD Movie region change, DYNAREC, payload, PSX backups, PS3 backups, etc.
edit: LV1 patches are added, too. Now direct-disc-access should work too, ps1 disc-backups should work, along with everything else.
edit2: mM online version is now fully compatible with 4.40CFW.
edit3: All tested on 4.40CFW and everything works.
'Call of Duty: Ghosts' will skip current-gen platforms, according to a supposed leak. Plus, details about the game's single player and multiplayer.
The next-generation Call of Duty is underway, according to a video from YouTube community commentator 'Drift0r', who claims to have a subscriber “part of the Call of Duty machine”.
Well, the game will supposedly be called "Call of Duty: Ghosts", and will be a branch of the Modern Warfare series.
Now, here's the surprising part if true: CoD: Ghosts, which could be revealed on May 1, won't be released on Xbox 360 and PlayStation 3, but instead on PC, PlayStation 4, and the next Xbox.
Here are the extracted details via Gematsu:
Not unlike Black Ops 2, the title will be set in the future, although an event forces its protagonists to use current-day weaponry.
Among various gameplay details for both campaign and multiplayer, Call of Duty: Ghosts—it’s claimed—will feature dynamic loading screens—such as allowing players to rappel into a map—new prone mechanics, such as rolling, corner-peeking, which is already present in the PC version’s more recent entries, and will introduce the ability to “dash into sliding while shooting.”
Infinity Ward is also said to be prototyping destructible environments, although are said to be struggling to successfully integrate it with the game’s multiplayer component. Spec Ops, a series of co-operative missions in the Modern Warfare series, is also set to be replaced with something new.
“The next CoD game will be called ‘Call of Duty: Ghosts‘ and not Modern Warfare 4 or MW4,” wrote Drift0r in the video below. “This new title as well as single player and multiplayer details were leaked to me from a very legitimate source.”
“Typically I would not post videos like this but I completely trust this source. This video contains info about the story, and some multiplayer inclusions.”
Anyway, consider this as just a rumor, so take it with a grain of salt.