More new updates for Iris Manager have been released, featuring improvements to the recently added PSX ISO functionality, and more!
Following on the previous updates -which added the ability to run PSX ISOs-, 'D_Skywalk' & 'Estwald' have been released more new versions of this neat open manager, featuring improvements and bug fixes to that functionality (PSX emulator V2), along other changes.
Take a look at the full changelog for 1.51 - 1.52:
Changelog 1.52
- Added free space check on HDD copying games
* if size of game is larger than free space on internal HDD + 1GB, the copy is aborted
* if size of game is larger than free space on external USB + 1MB, the copy is aborted
- BD-EMU does not mount the HDD by default (now there are 2 options: old behavior and the default)
- Some parts of the code have been touched (if some hangs occurs on start up)
- The patcher tools have been unified in the same rar file
Changelog 1.51
- Added support for 4.21 DEX
- Removed "PSX unsupported" message when a PSX "ISO" is launched (syscall 8 is required to make it work: LV1 patches are not needed)
- New version of the PSX emulator V2 (ps1_emu_patched2.self, do not rename it)
- Added support for .ISO and .MDF (alcohol) formats for PSX images.
* Images in MODE1/2048, MODE2/2336 and MODE2/2448 (CD-XA) are also supported.
* All the images of the same game must be in the same format.
More info about the final 'PS4' development kits...
VGLeaks has published an article detailing the multiple devkits evolution of PS4/Orbis, providing further confirmation on the recent leaks.
Site VGLeaks has shared more information about the upcoming PS4/Orbis development kits, providing details about its three iterations (until now). It also further confirms the recent leaks floating on the net.
Here's the full info:
Create a new hardware it’s a long running process, you have to build different versions of hardware and make changes along the core until the last version, the closer one to the retail product. We have created an article with three of these machines, take note about the Orbis evolution.
Currently, there are 3 types of devkits:
1) R10 boards with special BIOS, running in generic PC’s
2) “Initial 1″ — Early devkit
• model number: DVKT-KS000K
• SCE-provided PC equipped with R10XX board
• Runs Orbis OS
• Available July 2012
3) SoC Based Devkit: early version of the ORBIS hardware
• Available January 2013
Time to look inside of each devkit:
R10 Board (with special BIOS) assemble in a Generic PC
• Requires Windows 7 64 bit edition
• Recommend
• Sandy Bridge (Intel) or Bulldozer (AMD)
• Minimum 8 GB RAM (system memory)
• 650 Watt PSU
• VS2010 SP1
• DWM (Desktop Windows Manager) must be turned off
• Application will use Windows services for everything except GPU interface
• SCE will provide “Gnm”, a custom GPU interface
Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.
DVKT-KS000K (“Initial 1″)
• Runs Orbis OS
• CPU: Bulldozer 8-core, 1.6 Ghz
• Graphics Card: R10 with special BIOS
• RAM: 8 GB (system memory)
• BD Drive
• HDD: 2.5 ” 160 GB
• Network Controller
• Custom South Bridge allows access to controller prototypes
SoC Based Devkit
• Available January 2013
• CPU: 8-core Jaguar
• GPU: Liverpool GPU
• RAM: unified 8 GB for devkit (4 GB for the retail console)
• Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980×1080@3D)
• Analog Outputs: Audio, Composite Video
• Connection to Host: USB 3.0 (targeting over 200 MB/s),
• ORBIS Dualshock
• Dual Camera
The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in these features, but don’t expect deep mods.
UK regulator says Sony 'let everybody down' regarding the hack...
UK regulators have fined Sony for 'preventable' 2011 PlayStation Network hack. Sony will appeal.
Sony Computer Entertainment Europe has been fined £250,000 by the UK Information Commissioner's Office (ICO) over the widespread 2011 PlayStation Network data breach, something that the regulatory body says "could have been prevented."
The ICO, said Sony had put the personal information of its customers at "unnecessary risk" and had "let everybody down" for failing to ensure such information could not be accessed during the hack in April 2011...
"If you are responsible for so many payment card details and log-in details then keeping that personal data secure has to be your priority," ICO deputy commissioner David Smith said. "In this case that just didn't happen, and when the database was targeted - albeit in a determined criminal attack - the security measures in place were simply not good enough."
"There's no disguising that this is a business that should have known better," Smith said. "It is a company that trades on its technical expertise, and there's no doubt in my mind that they had access to both the technical knowledge and the resources to keep this information safe."
Now, it looks like Sony has plans to appeal the ICO's decision:
Sony Computer Entertainment Europe strongly disagrees with the ICO’s ruling and is planning an appeal.
SCEE notes, however, that the ICO recognises Sony was the victim of “a focused and determined criminal attack,” that “there is no evidence that encrypted payment card details were accessed,” and that “personal data is unlikely to have been used for fraudulent purposes” following the attack on the PlayStation Network.
Criminal attacks on electronic networks are a real and growing aspect of 21st century life and Sony continually works to strengthen our systems, building in multiple layers of defence and working to make our networks safe, secure and resilient. The reliability of our network services and the security of our consumers’ information are of the utmost importance to us, and we are appreciative that our network services are used by even more people around the world today than at the time of the criminal attack.
As you may remember, Sony CEO Kaz Hirai was one of several high-ranking executives who personally apologised for the hack, and the company eventually offered its users a selection of free games as compensation for the downtime...
Kotaku apparently has official Orbis documentation...
Website Kotaku has apparently got an official PS4/Orbis doc from 'SuperDae', the same person who leaked info on the next-gen Xbox development kits last year...
And, here goes another rumor regarding Sony's upcoming console.
Now Kotaku has just published specs, controller, and account details of the final PlayStation 4/Orbis development kit.
These are the current specs for a PlayStation 4 development kit—specifically model # DVKT-KSoooK—as of January 2013, and not those of the final retail console itself.
• System Memory (RAM): 8 GB
• Video Memory: 2.2 GB
• CPU: 4x Dual-Core AMD64 “Bulldozer” (so, 8x cores)
• GPU: AMD R10xx
• Ports: 4x USB 3.0, 2x Ethernet (note: this is a development kit, the two ethernet ports are there for local sharing and testing purposes)
• Drive: Blu-Ray
• HDD: 160GB (note: this is a development kit, not the console you will own and store media on)
• Audio Output: HDMI & Optical, 2.0, 5.1 & 7.1 channels
Well, keeping in mind this is dev kit info and not the final specs from the console (ie. dev kits usually include more RAM than the console itself), this actually matches with all the recent rumors floating on the net.
But, there's more...
Controller
Developers are using DualShock 3 and Sixaxis controllers with their PlayStation 4 development kits, suggesting the design and capabilities of the new controller will be largely similar to that of the current design. A PlayStation Move controller is also shown in the documentation, hinting that Sony’s motion controller will also work with the new console.
Last week, a CVG report claimed Sony was throwing away the current DualShock 3 design for a new controller that would try “to emulate the same user interface philosophies as the PS Vita.” Many assumed this meant Sony would create a controller with a touch screen similar to the Wii U GamePad. That would be false, according to these documents. There is a new controller in the works, but it will instead feature a touch pad that can recognize two-point multi-touch. It can also be clicked. It’s listed in the documentation as the Orbis Development Tool.
Like its PlayStation 3 predecessors, the PlayStation 4 controller will also be capable of vibration and motion-sensing, but this time with improved technology like tilt correction. It also has a new button, “Share,” but details on what it does aren’t listed.
Accounts
Sony is pioneering “multi-user simultaneous logins” with PlayStation 4, meaning that more than one person can be logged into the system at the same time. To do this, it links controllers to user accounts—when you turn on your controller, you’ll be prompted to sign in. It is unclear whether this only works with accounts on the system, or also with PlayStation Network accounts if you were playing online.
This feature could be put to use in multiplayer boss battles, for instance, where every place would receive Trophies for defeating the enemy.
Now, as there's nothing confirmed yet, consider this as a rumor. And, stay tuned, as an official console reveal could be close...