A headset will ship with every PS4, according to SCEA senior staff engineer Chris Norden.
In an interview with Eurogamer, Sony Computer Entertainment America senior staff engineer Chris Norden confirmed that a headset will ship in the box with every PlayStation 4.
"Everybody has asked about it, it definitely helps out with voice chat, multiplayer games and everything so we decided to go ahead and do that," Norden remarked.
"It's got 32KHz stereo output for two players... frequency will only be reduced slightly when you start cranking up the number of players just because of the bandwidth of the wireless. And there's a 16KHz microphone port as well. The speaker is the same high-quality output as the headset. It streams directly from the PS4 at runtime."
Well, there you have it. The PS4 will launch this holiday season (at least in one region).
Battlefield 4 being developed on alpha hardware and target specs...
An exec at EA's studio DICE has questioned whether any game development studios know the final specs of next gen consoles from Sony and Microsoft...
In an interview with CVG, executive producer at EA studio DICE Patrick Bach claimed that no one knows what the "final" PS4 and Xbox 720 specs are.
According to him, Battlefield 4 is being developed on alpha hardware and target specs...
"I don't know if anyone has the next-gen hardware to be honest - really. There are versions of it, but does anyone have the final hardware? Do we really know what the final hardware will be?
"There are specs and alpha hardware, but nobody knows exactly what it will be. The only thing I can say about what we're building is that we've set the bar with what we can do and we can scale it down to 360 and PS3."
On the subject of the first Battlefield 4 gameplay video, which was released earlier this week, Bach explained: "What you saw is pre-alpha - it's not the final game or anything. We are lacking a lot of optimisation. Without going into detail about what it could look like on a lower spec machine or a higher spec machine, we will have the scalability to bring the most out of any piece of hardware.
"The demo is the visual target of what we want the game to look like, and when I say visual target I don't want people to confuse that with rendering pictures that you could never create in the actual game - when we create our visual targets a big part of that is to make it realistic, as in you will be able to run it on a machine that you can buy.
"We've seen visual targets that are pre-rendered or running on machines that are designed for showing off technology - this is the game. [Single-player producer] Tobias was playing the game in the Frostbite engine with the content that we're using to build the game."
Sony revealed the PS4 last month and confirmed a PS4 release date of "holiday 2013" in at least one of Japan, Europe and the US. The company just revealed more details about the console at this year's GDC.
Meanwhile, everyone expects that Microsoft will announce its next-generation Xbox platform at a special event in the upcoming weeks.
User Interface, DS4, Camera, Social Features, Bigger Friend List, and more!
Sony went into a 'deep dive' on the PlayStation 4 during a session at the 2013 Game Developers Conference.
All the details inside!
Sony shared tons of new details about the PlayStation 4 during a session at the 2013 Game Developers Conference this Wednesday.
Here's a nice summary of everything, courtesy of gaming website Gematsu:
Sony is targeting PlayStation 4 to be the “central device in the living room,” and are building the system around core gamers, its “primary audience.”
There are five core principles to PlayStation 4: “Simple, Immediate, Social, Integrated, and Personalized.”
The PlayStation 4 CPU boasts a 64-bit x86 architecture, low power consumption, low heat, 8 cores, 8 hardware threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache, PlayStation Shader Language, and features DirectX 11 and OpenGL 4.0 support.
The GPU will offer tessellation to add “geometric detail to smooth edges or create more organic shapes.”
The system’s RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.
The PlayStation 4 developer environment is Windows 7 64-bit (our source wrote “Windows 7-bit,” but we take it that’s what he meant) with tools fully integrated into Visual Studio 2010 and 2012. Developers, Sony says you’ll be able to “debug your PS4 code as you would your PC code.”
Every PlayStation 4 will be equipped with a large hard-drive.
• DualShock 4.
As previously announced, the Start and Select buttons on the DualShock 4 have been replaced with a single “Options” button, and a new button called “Share” has been added.
According to Sony, the PlayStation 4 controller buttons are going back to digital over analog because no one used them on PlayStation 3.
The L2 and R2 buttons on the DualShock 4 have been given a curved bottom. That means no more accidental fast-forwarding while watching Netflix.
The touchpad on the controller will have a resolution of 1920×900, and will click when pushed down.
The light bar on the back of the controller can act as indicators for different players. Player one would be blue, two red, three green, and four pink, just like the PlayStation symbol colors. It could also indicate things in-game, like when your health bar is low.
Unlike the DualShock 3 and PlayStation 3, you’ll be able to charge the PlayStation 4 controller when the system is not turned on.
• PlayStation 4 Eye (Camera).
The PlayStation 4 Eye camera will “enhance the PS4 user experience” with high-sensitivity dual color cameras at 1280×800 resolution, 12 bits per pixel, and 60Hz.
PlayStation 4 will have a dedicated port for the camera, which is an exclusive Sony-developed connector. That means you won’t be able to plug it into your PC.
Suggested uses for the camera include walkthrough videos, killcam taunting, system login, and speech recognition. Or, the camera can see each player’s controller, and move split-screens according to each person’s location in the room.
In 2004, there was the XMB (PSP, PS3), in 2011, the LiveArea (PS Vita), and with PlayStation 4, a new user interface based on the five principles mentioned earlier.
The interface is meant to give players a glance of information without having to load a game. You’ll be able to see what new add-ons are out, what friends are saying about said game, etc.
Every PlayStation Network user on PlayStation 4 will have two identities: their real name and picture, and their PlayStation Network ID and avatar. The player must enable others to see their real name. If imported through Facebook, your real name will automatically show. But that, too, can be modified.
Additionally, PlayStation 4 will have an increased friends capacity.
• Social Gaming.
A mock-up of how PlayStation 4 can integrate social gaming was shown. For example, with games that have choices (imagine Mass Effect or Heavy Rain), it’s possible you might see what choices your friends who’ve played the game have made. Developers will be able to set chapter markers in PlayStation 4 games for reference when using such Share options.
As far as PlayStation 4′s streaming and sharing features go, they require no additional work from developers. The hardware will handle it automatically.
• Remote Play.
With remote play, PlayStation 4 games can be played on a PS Vita screen. The screens are mirrored on both systems at the same time. As with streaming and sharing, this is something handled by the hardware, not the developers, and can be booted at any time with no special mode required.
• PlayStation App.
Through the PlayStation mobile app, PlayStation Network users will be able to login, buy PlayStation 4 games, and have their systems begin downloading at home.
Well, there you have it. The PS4 is expected to launch this Holiday season, at least in North America.