Crunching the Latest PS3 Scene News!.


DigiTopZ #2


Results 1 to 8 of 8
\r\n\r\n
\r\n
\r\n \r\n \r\n \r\n GaryOPA\'s Avatar\r\n \r\n \r\n \r\n
\r\n \r\n
\r\n GaryOPA\r\n \r\n
\r\n GaryOPA is online now\r\n\r\n \r\n \r\n Administrator\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n
\r\n
\r\n \r\n
\r\n
\r\n
Join Date
Jun 2011
\r\n
Location
Tropical Island
\r\n \r\n
Posts
2,048
\r\n \r\n
\r\n \r\n \r\n
\r\n \r\n
\r\n \r\n\r\n
\r\n \r\n
\r\n \r\n

\r\n Miscellaneous PS4 DRM debate rages on still now its regarding Third-Party options\r\n

\r\n \r\n \r\n \r\n
\r\n
\r\n
\r\n
SONY: Like the PS3, \'PS4 is not designed to lock disc-based games\'
\r\n
\r\nBUT: You never know what \'third-party\' publishers will do, we don\'t have control over them, so basically they are free to find wants to control your content on the PS4 if they so wish!
\r\n
\r\n

\r\nAfter comments made by Tretton after the Sony E3 event, it restarted the DRM debate, Sony was clear they are \'not locking down the system\', but it seems \'publishers\' might still do so, just there is no direct system inplace for them, they could we guess come up with a form of \'online passes\' or \'one-time code\', just the third-party publishers would have to use their own servers and resources to manage it, unlike XB1 that has an central Live database in the Cloud to manage all the DRM options.
\r\n
\r\n
\r\n
\r\n
\r\n
\r\n \r\n Quizzed on the matter of DRM by GameTrailers, Sony Computer Entertainment America CEO Jack Tretton said: "We create the platform. We\'ve certainly stated that our first party games are not going to be doing that, but we welcome publishers and their business models to our platform.
\r\n
\r\n"There\'s going to be free-to-play, there\'s going to be every potential business model on there. And again that\'s up to their relationship with the consumer."
\r\n
\r\nAsked again about DRM he added: "We\'re not going to dictate that. We\'re going to give them a platform to publish on."
\r\n
\r\n"The DRM decision is going to have to be in the hands of the third parties - that\'s not something we\'re going to dictate or control or mandate or implement."\r\n \r\n
\r\n
\r\n
Later on, another Sony boss this time from UK tried to clear up SCEA CEO\'s comments:
\r\n
\r\n
\r\n
\r\n
\r\n
\r\n \r\n VideoGamer.com: Jack Tretton suggested that DRM policy [on PS4] was down to third-party publishers. Is that the case?
\r\n
\r\nSCEE PR representative: We\'ve been trying to clarify that point because obviously it seemed counter to what we said last night and... Our stance is, it\'ll be the same as PS3, basically. Our position, certainly from a first-party publisher is, we are not having DRM and the architecture has been built actually for that. Clearly we have to respect our third party publishers and look to them to look to their own models. That\'s the open system, the open relationship we have with them, but the system isn\'t designed to support that.
\r\n
\r\nFergal Gara, SCEE UK & Ireland MD: We think it comes down to the fact that a lot of the online gameplay will use the servers owned and operated by the third parties. It\'s not out of the question that they might decide they want certain passes or certain restrictions, so I think that is all that Jack was getting at. The point remains true that we are not enforcing DRM.
\r\n
\r\nVideoGamer.com: It still seems to be unclear whether third-parties will be able to lock disc-based PS4 games to user accounts. Can you clarify whether or not they [will have that option]?
\r\n
\r\nFergal Gara: For disc-based games I believe that is not the case - we will not be locking them. It\'s also interesting now the Online Pass goes, so by virtue of including online multiplayer in PlayStation Plus that effectively replaces and supersedes any Online Passes that we may have used in the past.
\r\n
\r\nVideoGamer.com: Does that apply to third-parties as well or will third parties still be able to implement Online Passes if they so wish.
\r\n
\r\nFergal Gara: I think the same will apply to them. PlayStation Plus gives you online multiplayer, so I think it would be foolish - it might still be their decision but I think it would be foolish to have a double mechanic in place for online multiplayer.\r\n \r\n
\r\n
\r\n
NEWS SOURCE: PS4 third-party DRM debate continues (via) VideoGamer\r\n
\r\n
\r\n\r\n \r\n\r\n\r\n
\r\n \r\n \r\n\r\n\r\n\r\n\r\n\r\n \r\n

\r\n-=( Gary from O.P.A. / Your Master Phoenix Admin / MaxConsole / PS3Crunch / 360Crunch / PSVitaGuru / WiiUNewz )=-
\r\n
\r\n \r\n \r\n
\r\n
\r\n
\r\n
\r\n \r\n \r\n \r\n \r\n \r\n Reply With Quote Reply With Quote \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n\r\n \r\n \r\n\r\n \r\n\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n
\r\n
\r\n
\r\n\r\n'; pd[72936] = '\r\n
  • \r\n
    \r\n
    \r\n \r\n \r\n \r\n \r\n #2\r\n \r\n \r\n \r\n \r\n \r\n
    \r\n\r\n
    \r\n
    \r\n \r\n
    \r\n \r\n
    \r\n Jaos\r\n \r\n
    \r\n Jaos is offline\r\n\r\n \r\n \r\n Member\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n
    \r\n
    \r\n \r\n
    \r\n
    \r\n
    Join Date
    Nov 2011
    \r\n \r\n \r\n
    Posts
    66
    \r\n \r\n
    \r\n \r\n \r\n
    \r\n \r\n
    \r\n
    \r\n\r\n
    \r\n \r\n
    \r\n \r\n \r\n \r\n
    \r\n
    \r\n
    \r\n I doubt any third-parties would make sure that there is a one time pass for a game for the PS4, when the Xbox One is implementing it. So they can lock in Xbox one customers with their games, but no need to do it again with the PS4. I say this because there isn\'t much exclusives on either console anymore.\r\n
    \r\n
    \r\n\r\n \r\n\r\n\r\n
    \r\n \r\n \r\n\r\n\r\n\r\n\r\n\r\n \r\n \r\n
    \r\n
    \r\n
    \r\n
    \r\n \r\n \r\n \r\n \r\n \r\n Reply With Quote Reply With Quote \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n\r\n \r\n \r\n\r\n \r\n\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n
    \r\n
    \r\n
    \r\n
  • \r\n'; pd[72948] = '\r\n
  • \r\n
    \r\n
    \r\n \r\n \r\n \r\n \r\n #3\r\n \r\n \r\n \r\n \r\n \r\n
    \r\n\r\n
    \r\n
    \r\n \r\n
    \r\n \r\n
    \r\n medi01\r\n \r\n
    \r\n medi01 is offline\r\n\r\n \r\n \r\n Member\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n
    \r\n
    \r\n \r\n
    \r\n
    \r\n
    Join Date
    Jun 2012
    \r\n \r\n \r\n
    Posts
    38
    \r\n \r\n
    \r\n \r\n \r\n
    \r\n \r\n
    \r\n
    \r\n\r\n
    \r\n \r\n
    \r\n \r\n \r\n \r\n
    \r\n
    \r\n
    \r\n Engoy new portion of FUD from Mcrosoft people!
    \n
    \nFrom what Sony s saying PS4 IS NO DIFFERENT THAN PS3 IN THIS REGARD.
    \nOK? That\'s a HUGE FRUCKING DIFFERENCE to what Microsoft is trying to shove down our throats.
    \n
    \nSony\'s exclusives will NOT use this DRM shit ("first party games") and third parties, at least the small ones, would fear the backlash of the player community, provided people down vote xbone with their wallets. Big ass **les like Activisoin Blizzard can still decide to lock you, but that ALSO APPLIES TO PS3!
    \n
    \nAnd another point. Sony is not going to provide infrastructure for this DRM crap. This means any publisher, who would want this, WOULD NEED TO INVEST into servers.\r\n
    \r\n
    \r\n\r\n \r\n\r\n\r\n
    \r\n \r\n \r\n\r\n\r\n\r\n\r\n\r\n \r\n \r\n
    \r\n
    \r\n
    \r\n
    \r\n \r\n \r\n \r\n \r\n \r\n Reply With Quote Reply With Quote \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n\r\n \r\n \r\n\r\n \r\n\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n
    \r\n
    \r\n
    \r\n
  • \r\n'; pd[72956] = '\r\n
  • \r\n
    \r\n
    \r\n \r\n \r\n \r\n \r\n #4\r\n \r\n \r\n \r\n \r\n \r\n
    \r\n\r\n
    \r\n
    \r\n \r\n
    \r\n \r\n
    \r\n Otkon\r\n \r\n
    \r\n Otkon is offline\r\n\r\n \r\n \r\n Junior Member\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n
    \r\n
    \r\n \r\n
    \r\n
    \r\n
    Join Date
    Jul 2012
    \r\n \r\n \r\n
    Posts
    8
    \r\n \r\n
    \r\n \r\n \r\n
    \r\n \r\n
    \r\n
    \r\n\r\n
    \r\n \r\n
    \r\n \r\n \r\n \r\n
    \r\n
    \r\n
    \r\n And the problem with the xBONE is that the DRM scheme is integrated into the system by the console manufacturer. The games must be installed to the HDD, every unique copy must be verified as licensed, that license must be checked once every 24 hours, your connection better not go down. The system is useless if any of those things fails to occur. M$ can\'t remove their brilliant new DRM infrastructure without opening up the console to just what they were trying to prevent. The spate of customer service issues they are in for will make the EA\'s SimCity fiasco look like a bump in the night. People locked out of the games they paid for because their power and internet went out for a couple of days. Discs not "activating". Hard drive issues.
    \n
    \nYou are exactly right. Just like Windows 8, they basically wanted to reinvent the wheel for no need or satisfaction other than their own corporate meddling and greed. Just to force every bit of the console - the mandatory DRM, the mandatory Kinect, the mandatory TV split screen junk, the Windows layer, etc. on people. No options here. Well, other than the competition - where they left well enough alone. Because Sony\'s policy on this matter is the same as it was with the PS3.
    \n
    \nAnd the hilarious thing is this: M$ has decided to locked down the xBONE by trending towards a virtual media distribution scheme with license checking when they were NOT the console manufacturer that was irreparably hacked. If anything, I would have fully expected this tack from Sony after the widespread piracy debacle it endured. I think Sony learned not to piss off their customer base while M$ and its monopolistic business model simply can\'t help do anything but.\r\n
    \r\n
    \r\n\r\n \r\n\r\n\r\n
    \r\n \r\n \r\n
    \r\n \r\n Last edited by Otkon; 06-12-2013 at 04:37 AM.\r\n \r\n \r\n
    \r\n \r\n \r\n \r\n\r\n\r\n\r\n\r\n\r\n \r\n \r\n
    \r\n
    \r\n
    \r\n
    \r\n \r\n \r\n \r\n \r\n \r\n Reply With Quote Reply With Quote \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n\r\n \r\n \r\n\r\n \r\n\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n
    \r\n
    \r\n
    \r\n
  • \r\n'; pd[72965] = '\r\n
  • \r\n
    \r\n
    \r\n \r\n \r\n \r\n \r\n #5\r\n \r\n \r\n \r\n \r\n \r\n
    \r\n\r\n
    \r\n
    \r\n \r\n
    \r\n \r\n
    \r\n medi01\r\n \r\n
    \r\n medi01 is offline\r\n\r\n \r\n \r\n Member\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n
    \r\n
    \r\n \r\n
    \r\n
    \r\n
    Join Date
    Jun 2012
    \r\n \r\n \r\n
    Posts
    38
    \r\n \r\n
    \r\n \r\n \r\n
    \r\n \r\n
    \r\n
    \r\n\r\n
    \r\n \r\n
    \r\n \r\n \r\n \r\n
    \r\n
    \r\n
    \r\n
    \r\n
    \r\n
    \r\n
    \r\n \r\n M$ can\'t remove their brilliant new DRM infrastructure without opening up the console to just what they were trying to prevent.\r\n \r\n
    \r\n
    \r\n
    They were trying to prevent used games market. Don\'t tell me you seriously take that "piracy" reasoning.\r\n
    \r\n
    \r\n\r\n \r\n\r\n\r\n
    \r\n \r\n \r\n\r\n\r\n\r\n\r\n\r\n \r\n \r\n
    \r\n
    \r\n
    \r\n
    \r\n \r\n \r\n \r\n \r\n \r\n Reply With Quote Reply With Quote \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\n\r\n \r\n \r\n\r\n \r\n\r\n \r\n \r\n\r\n \r\n \r\n \r\n \r\n \r\n \r\n
    \r\n
    \r\n
    \r\n
  • \r\n'; // next/previous post info pn[72932] = "73004,72936"; pn[0] = ",72932"; pn[72936] = "72932,72948"; pn[72948] = "72936,72956"; pn[72956] = "72948,72965"; pn[72965] = "72956,73004"; pn[73004] = "72965,72932"; // cached usernames pu[0] = guestphrase; pu[898] = "GaryOPA"; pu[3949] = "Jaos"; pu[7638] = "medi01"; pu[8192] = "Otkon"; pu[11652] = "memo"; pu[2528] = "rednekcowboy"; pu[1051] = "Robi666"; // -->

    Threaded View

    1. #1
      Join Date
      Jun 2011
      Location
      Tropical Island
      Posts
      2,048

      Miscellaneous PS4 DRM debate rages on still now its regarding Third-Party options

      SONY: Like the PS3, 'PS4 is not designed to lock disc-based games'

      BUT: You never know what 'third-party' publishers will do, we don't have control over them, so basically they are free to find wants to control your content on the PS4 if they so wish!


      After comments made by Tretton after the Sony E3 event, it restarted the DRM debate, Sony was clear they are 'not locking down the system', but it seems 'publishers' might still do so, just there is no direct system inplace for them, they could we guess come up with a form of 'online passes' or 'one-time code', just the third-party publishers would have to use their own servers and resources to manage it, unlike XB1 that has an central Live database in the Cloud to manage all the DRM options.

      Quizzed on the matter of DRM by GameTrailers, Sony Computer Entertainment America CEO Jack Tretton said: "We create the platform. We've certainly stated that our first party games are not going to be doing that, but we welcome publishers and their business models to our platform.

      "There's going to be free-to-play, there's going to be every potential business model on there. And again that's up to their relationship with the consumer."

      Asked again about DRM he added: "We're not going to dictate that. We're going to give them a platform to publish on."

      "The DRM decision is going to have to be in the hands of the third parties - that's not something we're going to dictate or control or mandate or implement."
      Later on, another Sony boss this time from UK tried to clear up SCEA CEO's comments:

      VideoGamer.com: Jack Tretton suggested that DRM policy [on PS4] was down to third-party publishers. Is that the case?

      SCEE PR representative: We've been trying to clarify that point because obviously it seemed counter to what we said last night and... Our stance is, it'll be the same as PS3, basically. Our position, certainly from a first-party publisher is, we are not having DRM and the architecture has been built actually for that. Clearly we have to respect our third party publishers and look to them to look to their own models. That's the open system, the open relationship we have with them, but the system isn't designed to support that.

      Fergal Gara, SCEE UK & Ireland MD: We think it comes down to the fact that a lot of the online gameplay will use the servers owned and operated by the third parties. It's not out of the question that they might decide they want certain passes or certain restrictions, so I think that is all that Jack was getting at. The point remains true that we are not enforcing DRM.

      VideoGamer.com: It still seems to be unclear whether third-parties will be able to lock disc-based PS4 games to user accounts. Can you clarify whether or not they [will have that option]?

      Fergal Gara: For disc-based games I believe that is not the case - we will not be locking them. It's also interesting now the Online Pass goes, so by virtue of including online multiplayer in PlayStation Plus that effectively replaces and supersedes any Online Passes that we may have used in the past.

      VideoGamer.com: Does that apply to third-parties as well or will third parties still be able to implement Online Passes if they so wish.

      Fergal Gara: I think the same will apply to them. PlayStation Plus gives you online multiplayer, so I think it would be foolish - it might still be their decision but I think it would be foolish to have a double mechanic in place for online multiplayer.
      NEWS SOURCE: PS4 third-party DRM debate continues (via) VideoGamer

      -=( Gary from O.P.A. / Your Master Phoenix Admin / MaxConsole / PS3Crunch / 360Crunch / PSVitaGuru / WiiUNewz )=-

     

     

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •  
    cobraodewww.oz3ds.com e3flash

    Visit UsenetBucket!

    Powered by vBadvanced CMPS v4.2.1
    Back to top